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UPDATE 4.3: Leo The Bladebreaker

  • Vainglory
  • |
  • May 15, 2019

TABLE OF CONTENTS

LEO THE BLADEBREAKER
SKINS
HERO PRICING UPDATE
4.3 EVENT MODES
BUG FIXES
BALANCE & META


LEO THE BLADEBREAKER

Let’s give a real hero’s welcome to our newest addition to the Vainglory roster. Meet Leo, the Bladebreaker, a brawny bodyguard with a jet powered sword. Leo is a veritable powerhouse in Lane or Jungle, gathering up enemies and crushing them. Make sure to keep up your Turbo Blade stacks for a huge movespeed boost. Read on to learn more about this big bad bruiser and his monstrous blade!

 


HERO ABILITIES

TURBO BLADE (PERK)

Whenever Leo uses an ability, the turbo engine on his blade engages, granting him bonus movespeed (up to 3 stacks). Leo’s basic attacks are slow but deal damage to all targets in front of him.


CRUSHING STRIKE (A)

Leo charges his blade before striking down in front of him dealing heavy damage to enemies in the area.


JET CYCLONE (B)

Leo briefly charges his blade before dashing to his target location, damaging and slowing enemies around him.

Overdrive: Slow duration increases at max rank.


LION’S MIGHT (Ultimate)

Leo briefly charges his blade then jumps in the target direction, damaging enemies in the area and empowering himself with Lion’s Might, granting additional effects on his other abilities. If there are enemy heroes near Leo,  he will use Lion’s Fury instead, shoving all enemy heroes in a target direction and stunning them before leaping to them and unleashing two great strikes on them.

  • Lion’s Might – Crushing Strike (A) – Deals bonus damage and causes enemies to bleed for 4s.
  • Lion’s Might – Jet Cyclone (B) – Deals bonus damage and roots enemies instead of slowing them.

TALENTS

SONIC TURBINE (Rare)

Turbo Blade (Perk) grants additional movespeed as well as weapon power & crystal power.


MOCKING SLASH (Epic)

Jet Cyclone (B) taunts enemies hit and passively grants additional defense.


LION’S ROAR (Legendary)

Lion’s Might (C) empowerment is extended and is no longer removed when using other abilities.


 

SKINS


 

‘NETHERKNIGHT’ ARDAN (LEGENDARY)

Can you feel the heat?? Rising from the fiery depths, Netherknight Ardan will be available for purchase at launch! Check out the smokin’ hot discount during his sale week!


‘MEDIEVAL’ YLVA (EPIC)

Fetch me yon turkey leg and bring me my mead! Medieval Ylva shalt be available in Ye Olde Market for direct purchase once the update droppeth. Keep thine eyes open for substantial savings during her sale week! 


‘REBELLION’ LEO (RARE)

Everyone loves a rebel, especially one with a cause. Rebellion Leo will be here to fight the good fight, and yours for direct purchase at launch. Everyone also loves savings, so be sure to check out the huge discount during his sale week!


 

HERO CELEBRATION!


HERO SALE EXTRAVAGANZA!

A huugggeee hero sale is coming in 4.3! All heroes will be available at discounted prices this update. This includes a major ICE price reduction on the entire roster of heroes. You’ll also see a reduction in Glory cost for most of the heroes (some up to 80%!). Along with recent changes to XP, level expansion and rewards that came to you in update 4.2, these promotions will give you the opportunity to build your hero pool faster and easier. Look for these awesome hero promotions when Update 4.3 hits!

LEO AVAILABLE FOR GLORY ON DAY ONE!

WHAT??? We’re kidding right? Nope! For the first time ever, our new hero for 4.3 will be available for glory upon release! In addition to the huge hero sale this update, Leo will no longer be ‘ICE only’ for the first week, and can now also be purchased for glory. (Note: there is an updated glory cost increase for newest hero).

 


 

4.3 EVENT MODES & SALES

 

EVENTS FOR ALL!

Looking forward to your favorite event mode? Check out the schedule below for 4.3’s event rotation and get ready!:

    • RUMBLE (5/24-5/27)
    • ARAM (5/31 – 6/03)
    • 3V3 CASUAL (6/06-6/10)
    • ARAM  (6/13 – 6/16)

 

SALES! SALES! SALES!

As always, we’ve got plenty of special sales coming your way this update.  From super sweet skin sales and tantalizing talent top-off’s to holiday happy hours, we’ve got you covered. Along with new ways to save, be on the lookout for new ways new ways to boost your earnings!

 


 

  • BUG FIXES

        • Taka now exits stealth when activating Charm.
        • Fixed a bug with the calculation of the bonus attack range granted by Baron’s Ult. Previously, the listed attack range at levels 0 / 1 / 2 / 3 of his Ult was 5.9 / 6.3 / 6.7 / 7.1, but his actual range was 5.9 / 5.9 / 6.7 / 8.3. His listed and actual attack range is now 5.7 / 6.3 / 6.9 / 7.5.
        • Fixed a bug on Caine’s Triple Tap (A) that caused it to have a shorter range than intended.

BALANCE CHANGES AND META

 

  • But wait…There’s more! Want to see the latest changes to all the things so you can be prepared to bring your ‘A’ game? Head on over to Balance Notes now to check out all the Hero, Item, and Meta changes coming to you in Update 4.3!

UPDATE 4.2: CAINE THE HIGH STAKES HITMAN

  • Vainglory
  • |
  • Apr 15, 2019

Springtime is in full swing and everything is in bloom as we welcome new hero Caine, a revolver wielding hitman with a lust for blood, plus the return of a long time favorite game mode (spoiler alert: ARAL is back) and more! Read on for all the details.


TABLE OF CONTENTS

CAINE: HIGH STAKES HITMAN
NEW SKINS
NEW COLLECTIBLES
GAME MODE UPDATES
FEATURES
BUG FIXES
BALANCE & META


CAINE: Bullets & Bloodlust

Meet Vainglory’s newest hero Caine! Caine is a revolver wielding, high stakes Hitman that ducks in and out of the fight, delivering large bursts of damage to all his foes. Use your  Triple Tap to fire up to three Bullets in rapid succession paired with a wicked slow. Want to finish ’em off quickly?  Use Last Rites to pierce through enemies with an explosive finish. Make sure you manage your Bullets well so you don’t get caught with an empty chamber!


HERO ABILITIES

 

PEACEMAKER (PERK)

Caine’s revolver carries up to six Bullets, which he uses to perform his basic attacks and abilities. If he does not attack for a short period of time, Caine will automatically reload any missing Bullets. Additionally if Caine is out of Bullets, he gains a small movement speed boost.

Peacemaker also enhances Caine’s basic attacks and increases the damage they deal.

 


TRIPLE TAP (A)

Caine rapidly fires up to three Bullets in a line, damaging and slowing enemies hit.

 


ONCE MORE (B)

Caine dashes in his target direction, reloading Bullets and refreshing Triple Tap & Last Rites. Whenever he lands a basic attack or an ability, the cooldown of Once More is reduced.

Overdrive: At max rank,  all six Bullets are reloaded.

 


LAST RITES (Ultimate)

Caine fires a long range Bullet that pierces through all enemies. The Bullet explodes at max range, dealing damage and instantly killing enemies below a certain threshold of health.

 


CAINE’S TALENTS

 

ANOTHER ROUND (Rare)

Once More (B) grants invulnerability while dashing.


JUDGE AND JURY (Epic)

Last Rite’s (C) execute threshold is increased but may no longer be refreshed by Once More (B).


VOLCANIC (Legendary)

Caine’s revolver may load double the Bullets and Triple Tap’s (A) range is increased.


 

NEW SKINS

 

‘KUROKAGE’ IDRIS (LEGENDARY)

Ninja smooth and oh so fierce!  Kurokage Idris will be available for direct purchase at launch. Check out the awesome discount during his special Sale week!


‘INFERNOZO’ (EPIC)

Coming in Hot-Hot-Hot! Infernozo will be available for monkeying around at launch.  Be on the lookout for a special discount during his Sale week!


‘BANDIT’ CAINE (RARE)

Yeehaw! Bandit Caine will be available at the launch of the update.  Mosey on in to the market and check out the discounts during his Sale week!


 

NEW COLLECTIBLES

 

Bunnies and Chick’s and Eggs, Oh My! We made a brand new Social Ping Pack full of fuzzy, pastel springtime goodness to help celebrate Easter! Check them out in your Bag once the update goes live.

The Easter 2019 Ping Pack will be on sale for direct purchase in the first week of the release. After that these little guys will be added to the Collectibles Box in the Market. Be sure to pick up these fluffy friends before then!


 

GAME MODE UPDATES

 

The Return of ARAL

ARAL is back baby! We admit it, we made a boo boo. We maaaaay have miscalculated Rumble’s popularity  a bit and underestimated your love of ARAL. We heard your feedback and are bringing back our original short mode ARAL to the persistent mode roster for 4.2. Fear not Rumble Lovers! Rumble will move into the event mode rotation, so be on the look out for new events!


 

ACCOUNT PROGRESSION UPDATES

(NEW)  XP BOOSTS FOR ALL!

Tired of taking forever to grind your way up the levels? Frankly, so were we. So we have fully revamped the XP system to bring meaning and most importantly fun, back to account progression. With greater XP gains you’ll level up faster and more frequently. To celebrate this system rework, everyone will receive a 25% XP Boost for the 4.2 Update Cycle! Want even moar XP? Head over to the market and check out the Permanent XP Boost deals headed your way (and YES, the Permanent Booster will stack with the 4.2 XP Boost Event!).

 

(NEW) EXPANDED LEVELS!

We wanted to reward all the new players making their way up the levels, as well as the old guard who maxed their account levels long ago; so in conjunction with the new and improved XP system, we have added just a little to the old Level 40 account cap. Ladies and Gentlemen, may I present LEVEL 200! Thats right, not only have we made the climb faster and more fun, you can climb all the way to Level 200 starting in Update 4.2,  including newly updated level-up rewards! See you on The Rise!

 


 

IN GAME FEATURES

 

(NEW) KILL BOUNTY

What are you really worth? Now there’s an easy way to tell! Well, in game at least. In Update 4.2 we have added a new setting that will show your Kill Bounty on the scoreboard in place of your Creep Score. Once you have updated to 4.2,  this setting will be on by default. (to toggle this setting on/off, just head to your in game settings under ‘Preferences’)

 

(NEW) HUD HEALTH BARS!

 

 

Always looking to improve your in game experience and give you the tools you need to shine, we have added health bars to the HUD hero portraits. Now with just a quick glance you’ll know just how healthy your allies and visible enemies are,  allowing for smarter plays  and better engages. Additionally allied ultimate indicators are now visible on the HUD portraits. Now get out there and make some plays!


 

BUG FIXES

      • Targeted abilities will no longer snap to the nearest target while using the Instant Cast setting on desktop
      • Fixed a bug that sometimes caused spawn camp minimap icons to get stuck in incorrect states
      • Fixed a bug where the tooltip for Rona’s B would display random numbers for the damage of the second hit
      • Fixed a bug where Blackclaw and Ghostwing aggroed random targets

 

BALANCE CHANGES AND META


But wait! There’s more! To see the latest and greatest changes to your favorite Hero or most despised enemy,  head on over to the Balance Notes linked below to check out all the Hero, Item, and Meta changes coming your way in Update 4.2!

https://www.vainglorygame.com/news/update-4-2-hero-item-balance-changes/

Update 4.1 – Start of Spring Season

  • cloaken
  • |
  • Mar 12, 2019

TABLE OF CONTENTS

SKINS
NEW COLLECTIBLES
BUG FIXES
BALANCE & META

SKINS

‘YIN YANG’ SAN FENG (RARE)

‘EXOFRAME’ SKYE (LEGENDARY)

 

‘DARK SIREN’ LORELAI (EPIC)

‘TIDAL ENCHANTRESS’ LYRA (LEGENDARY)

‘CONTENDER’ ALPHA (LIMITED EDITION)

All players that achieved a rank of Tier 6 or higher during the Winter 2018-2019 Season will earn the new Contender Alpha Skin.  Check your Chests & Keys inventory for the special Chest containing this Limited Edition skin!


NEW COLLECTIBLES


Spring Season is here and what better way to celebrate than a shiny new Spring themed social ping Pack!  Look in your Bag for a preview of these cuties once the update goes live.  Then head over to the market and grab yours!

The Spring 2019 Social Ping Pack will be on sale for direct purchase in the first week of the release. After that week they will be added to the Collectible Box in the Market. Be sure to pick up the pack before then!

 


 

BUG FIXES

 

      • Jungle Monsters and bosses no longer attack Scout Cams or Scout Traps
      • 5v5 Vain Crystal no longer attacks Scout Cams
      • Pulseweave no longer deals damage while the owner is dead

PC IMPROVEMENTS

Loving Vainglory on PC? You’re about to love it even more! We have added the ability to create custom keybindings for PC players. After the update releases, you should see these new options in your Settings menu.

 


 

BALANCE CHANGES AND META


But wait! There’s more! Want to see the latest changes to your favorite Hero or most despised enemy? Head on over to Balance Notes (link below) now to check out all the Hero, Item, and Meta changes coming to you in Update 4.1!

http://superevil.co/balance41

 

UPDATE 4.1 Hero & Item Balance Changes

  • cloaken
  • |

 

5V5 META

  • VAIN CRYSTAL

    • Halcyon Missile
      • Damage
        • 5% Max Health → 7.5% Max Health
      • Armor & Shield Pierce
        • 0% → 50%
    • Rupture Stun
      • Armor & Shield Pierce
        • 0% → 50%

HEROES

  • BARON

    • ROCKET LAUNCHER
      • Primary Basic Attack Damage
        • 135% → 125%
    • JUMP JETS
      • Cooldown
        • 22/20/18/16/12 → 20/19/18/17/14
      • Cooldown Per Basic Attack
        • 15% → 10%
  • GRUMPJAW

    • GRUMPY
      • Slow Duration
        • 2/2/2/2/2.5 → 1/1.3/1.6/1.9/2.5
    • HANGRY
      • Bonus Attack Speed
        • 20/30/40/50/60% → 30/35/40/45/50%
  • GWEN

    • BOOMSTICK
      • Proc Damage
        • 20-110 → 25-80
    • ACES HIGH
      • Cooldown
        • 80/65/50 → 90/75/60

 

  • IDRIS

    • SHROUDSTEP
      • Barrier
        • 70/115/160/205/250 → 90/130/170/210/250
      • Barrier Duration
        • 1.5 → 2

 

  • JOULE

    • THUNDER STRIKE
      • Energy Cost
        • 30/35/40/45/25 → 50/55/60/65/35

 

  • KENSEI

    • STATS
      • Damage
        • 74-129 → 78-140
    • LOTUS STRIKE
      • Weapon Ratio
        • 50% → 65%
      • Cooldown
        • 14/13/12/11/8 → 12/11/10/9/7
    • KENSHO
      • Fortified Health Per Second
        • Weapon Ratio
          • 20% → 50%
  • KESTREL

    • STATS
      • Health
        • 700-2073 → 728-2147
      • Movement Speed
        • 3.2 → 3.4
    • ACTIVE CAMO
      • Energy Cost
        • 100/120/140/160/180 → 100/110/120/130/140
    • ONE SHOT ONE KILL
      • Energy Cost
        • 150/175/200 → 140/155/170
  • KINETIC

    • CHARGED PULSE
      • Damage
        • 200/300/400 → 300/450/600
      • Weapon Ratio
        • 100% → 120%
      • Crystal Ratio
        • 130% → 150%
  • LANCE

    • IMPALE
      • Damage
      • Weapon Ratio
        • 100% → 80%
    • GYTHIAN WALL
      • Damage
      • Weapon Ratio
        • 80% → 60%
      • Passive Damage Reduction
        • 15/17.5/20/22.5/25% → 20%
      • Active Damage Reduction
        • 40/45/50/55/60% → 60%
  • MAGNUS

    • MYSTIC MISSILE
      • Split Missile Damage
        • Crystal Ratio
          • 85% → 80%
    • CHRONO DRIVER
      • Range
        • 9.5 → 10
      • Stun Duration
        • 0.4/0.5/0.6/0.7/0.9 → 0.4/0.5/0.6/0.7/1
    • SERAPHIC FLARE
      • Damage
        • 300/450/600 → 300/425/550
      • Crystal Ratio
        • 125% → 120%

 

  • PETAL

    • BRAMBLEBOOM SEEDS
      • Cooldown
        • 3 → 2
      • Energy Cost
        • 60/65/70/75/80 → 60
      • Minions now spawn more quickly
    • TRAMPOLINE
      • Bonus Attack Range
        • 0/0.2/0.4/0.6/1.2 → 1.2
  • RINGO

    • HELLFIRE BREW
      • Damage
        • 250/365/480 → 300/400/500
      • Damage Per Second Duration
        • 7 → 4
      • Damage Per Second
        • 30/50/70 → 55/90/125
        • Crystal Ratio
          • 20% → 40%
  • RONA

    • RED MIST
      • Self Slow
        • 35% → 20%

 

  • SAMUEL

    • CORRUPTED GENIUS
      • Empowered Attack Heal
        • 20-200 (Based on Level) → 10-120 (Based on Level)
    • DRIFTING DARK
      • Damage Per Second
        • 40/55/70/85/100 → 20/30/40/50/60

 

  • SKYE

    • FORWARD BARRAGE
      • Weapon Ratio
        • 100% → 120%
      • Crystal Ratio
        • 175% → 180%

 

  • SILVERNAIL

    • STAKE
      • Cooldown
        • 10/9.5/9/8.5/8 → 8
      • Tripwire Duration
        • 3/3.5/4/4.5/6 → 4/4.5/5/5.5/7

 

  • VARYA

    • ANVIL’S HAMMER
      • Passive Attack Speed
        • 10/25/40% → 10/20/30%

 

  • VOX

    • JULIA’S SONG
      • Resonance Damage
        • Crystal Ratio
          • 80% → 85%
    • WAIT FOR IT
      • Impact Damage
        • Crystal Ratio
          • 50% → 60%
        • Burst Damage
          • Crystal Ratio
            • 100% → 120%

UPDATE 4.0: SAN FENG THE PATIENT MASTER

  • Vainglory
  • |
  • Feb 08, 2019

TABLE OF CONTENTS

SAN FENG THE PATIENT MASTER
SKINS
NEW COLLECTIBLES
GAME MODE UPDATES
UI UPDATES
BUG FIXES
BALANCE & META


SAN FENG THE PATIENT MASTER

A grizzled master of the martial arts who turns his foe’s strength against them through timing and discipline.


HERO ABILITIES

IRON SOUL (PERK)

San Feng’s health is fully fortified for a short time whenever he casts an ability.


TIGER’S BRIDGE (A)

San Feng enters a counter stance and his next basic attack dashes to his target. If an enemy hero deals damage to San Feng during this time, he becomes empowered and may immediately move. While empowered, his dash attack stuns his target and deals increased bonus damage.

Overdrive: At max rank, San Feng ignores all negative effects for a short duration.


DIVINE FIST (B)

San Feng gathers qi before unleashing a powerful burst of damage.

Overdrive: At max rank, San Feng ignores all negative effects for a short duration.


MASTER’S LESSON (Ultimate)

San Feng meditates before pulling in nearby foes, releasing a flurry of strikes around him, dealing damage to and stunning nearby enemies, then sending them flying.


TALENTS

MASTER’S REBUKE (Rare)

Master’s Lesson (C) flings enemies in the opposite direction.


DIVINE FLURRY (Epic)

Divine Fist (B) slows enemies hit and has a much shorter cooldown.


ADVANCING TIGER (Legendary)

Successfully countering refreshes the cooldown of Tiger’s Bridge (A).


SKINS

‘ATHENA’ VARYA (LEGENDARY)

‘ARES’ VARYA (SPECIAL EDITION)

Athena & Ares Varya will be on sale at launch. Check out the huge discount during their sale week!

‘FEATHERED’ ANKA (EPIC)

Feathered Anka will be on sale in the second week of the release. Check out the huge discount during her sale week!

‘DRAGON MASTER’ CATHERINE (LEGENDARY)

Dragon Master Catherine will be on sale in the third week of the release. Check out the huge discount during her sale week!


NEW COLLECTIBLES

We have added a new Social Ping Pack to help celebrate Valentine’s Day! Check them out in your Bag once the update goes live.

The Valentine’s Day 2019 Ping Pack will be on sale for direct purchase in the first week of the release. After that week they will be added to the Collectible Box in the Market. Be sure to pick up the pack before then!


GAME MODE UPDATES

We have restructured our permanent game modes to focus the core experience of the game. The new persistently available game modes in 4.0 will be:

    • 5v5 Ranked
    • 5v5 Casual
    • 3v3 Ranked
    • Rumble
    • Blitz

    If you’d like to read more about this decision please check out our article on the subject (link below). As always we will be listening for your feedback!

    https://www.vainglorygame.com/news/vainglorys-game-modes-4-0/


  • UI UPDATES

    MATCH ACCEPT SCREEN

    The oldest piece of UI in our game has finally been updated! The reason this took so long was simply due to priorities being elsewhere, and it is embarrassing to us that this screen actually managed to live through the entirety of the 3.x year of our game without being updated. We saw your feedback about updating that old, busted screen and we were able to get a fresh, new, streamlined Match Accept Screen in for you this release. Rejoice!

    NEW AND IMPROVED FRIENDS LIST

    We’ve revamped the look of the friends list to be more reflective of the new Vainglory X style. We’re attempting to do a better job making sure that the entire Vainglory experience is more consistent than it has been. We have also rewritten the chat system in order to improve reliability.


    BUG FIXES

        • SAW: Activating Mad Cannon now cancels Roadie Run
        • Ozo: Enemies targeted by Bangarang are now revealed
        • Ozo: Fixed a visual bug on Bangarang

    BALANCE CHANGES AND META

    But wait! There’s more! Want to see the latest changes to your favorite Hero or most despised enemy? Head on over to Balance Notes (link below) now to check out all the Hero, Item, and Meta changes coming to you in Update 4.0!

    https://www.vainglorygame.com/news/update-4-0-hero-item-balance-changes/

UPDATE 3.10: YLVA THE NORTHERN WOLF

  • Vainglory
  • |
  • Jan 22, 2019

 

TABLE OF CONTENTS

YLVA THE NORTHERN WOLF
SKINS
NEW COLLECTIBLES
GAME MODE UPDATES
NEW FEATURES
BUG FIXES


YLVA THE NORTHERN WOLF

A northern huntress that stalks her prey while preparing the perfect ambush with stealth traps and surprising damage.


HERO ABILITIES

HUNTER’S SENSE (PERK)

Ylva can detect the location and movement direction of enemy heroes through walls and brush, as long as they are moving and within her vision range.


CHARGE SHOT (A)

Ylva charges her weapon, causing her next basic attack to deal bonus damage based on the time spent charging. After it reaches full charge the attack will also stun. While active, Ylva is slowed. Reactivate to cancel.
Overdrive: At max rank, the time it takes to reach full charge is reduced.


CRIMSON FANG (B)

Ylva lunges at her target to deliver a powerful strike that deals more damage to immobilized targets. She then gains additional move and attack speed for a short duration.
Overdrive: At max rank, lunge range is increased.


BINDING MINE (Ultimate)

Ylva places a mine that arms and stealths. When an enemy hero touches it, it will explode after a short delay, causing all enemies within range to take damage and become rooted. Only 1 trap can exist at once.
Traps expire after a minute. Basic attacks reduce their remaining duration.


TALENTS

 

SWIFT SHOT (Rare)

Charge Shot (A) reaches full charge faster.


 

MULTI MINE (Epic)

Ylva may place additional Binding Mines (C).


SHATTERED FANG (Legendary)

Ylva places a Binding Mine (C) at her feet after using Crimson Fang (B).


 

SKINS

‘WU XING FLAME’ TAKA (LEGENDARY)

 

Wu Xing Flame Taka will be available around Lunar New Year!

‘TEDDY BEAR’ JOULE (LEGENDARY)

‘PANDA’ JOULE (SPECIAL EDITION)

‘RED LANTERN LOTUS’ KOSHKA (SPECIAL EDITION)

 

Red Lantern Lotus Koshka will be available during the Lunar New Year celebration as a bonus for purchasing any one of the special Holiday offers in the Market. She’ll also be available throughout the release in the ‘All Bundle’.

 

NEW COLLECTIBLES

Just in time for Lunar New Year! We have added two new Charm Emojis: Heart Eyes and Pig, as well as a new Social Ping Pack to help celebrate Lunar New Year 2019! Check them out in the Inventory menu once the update goes live.

 


 

GAME MODE UPDATES

 

This winter, we added three brand new game modes to Vainglory. One for All and Rumble have both been featured on multiple weekends, and ARAM is slated to make its debut in this release.

One specific piece of feedback we saw for One for All was to make sure that there were mirror matches. We are granting that wish this update. Of course we will be monitoring feedback and watching the data closely to make sure that we tune the experience to be the best it can be in the future.

Rumble has had a number of tweaks related to the Big 3v3 Update (more info in our Balance Changes article), but we’ve done our best to keep the experience as similar to the 3.9 version of the game mode as possible. The major difference should be the existence of the Gold Miner buff (oooh what’s that? psst: read more here).


 

 

NEW FEATURES

IN GAME CHAT

In Game Chat has arrived! In 3.10, you will be able to chat with your teammates DURING the match. Desktop players just hit “enter” to start typing. For mobile players, a new chat button will appear that brings up the keyboard and even a MINIMAP while you type. So no excuses for dying while typing…

Don’t like chat or worried about toxicity? You have options under your control.

1st is you can disable in-game chat entirely via an in-game setting. You won’t see nor be able to send any messages once chat is disabled. This only affects in game though, as lobby chat, friend, guild and other types if chat are not affected.

2nd is that BY DEFAULT all players will auto-mute anyone below “Great Karma” while in public matches. You can also turn this option off, and will receive messages from everyone.

NEW AND IMPROVED HOMESCREEN

What’s this fresh new look on the home screen? As we move towards becoming a desktop + mobile cross-platform game, we needed to update our UI standards to look great on both big screens and small ones. What better time to also revisit its sense of style and personality? We are returning to our roots with a cleaner look that incorporates smooth glass surfaces and brush stroke accents. This is a work in progress and we will spread this new style to the rest of the UI over the coming updates.


 

BUG FIXES

      • Some abilities no longer allow an instantaneous basic attack after them
      • Fixed a bug where Shroudstep (A) caused Idris to deal reduced damage when using an empowered ranged attack
      • Damage dealt to scout cams is now displayed as True damage
      • Varya’s secondary basic attack no longer deals weapon damage
      • Activating stealth will no longer cause players to automatically deselect you while you are under the effect of their true vision

<br /><strong>TABLE OF CONTENTS</strong><a href=”#Ylva” data-mce-href=”#Ylva”><span style=”font-weight: 400;” data-mce-style=”font-weight: 400;”>YLVA THE NORTHERN WOLF</span></a><br />
<a href=”#Skins” data-mce-href=”#Skins”><span style=”font-weight: 400;” data-mce-style=”font-weight: 400;”>SKINS</span></a><br />
<a href=”#Collectibles” data-mce-href=”#Collectibles”>NEW COLLECTIBLES</a><br />
<a href=”#Updates” data-mce-href=”#Updates”><span style=”font-weight: 400;” data-mce-style=”font-weight: 400;”>GAME MODE UPDATES</span></a><br />
<a href=”#Features” data-mce-href=”#Features”><span style=”font-weight: 400;” data-mce-style=”font-weight: 400;”>NEW FEATURES</span></a><br />
<a href=”#Bug” data-mce-href=”#Bug”>BUG FIXES</a><a id=”Ylva”></a><img class=”alignnone wp-image-25589 size-large” src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/huntress_splash4-changes-1000×429.jpg” alt=”” width=”660″ height=”283″ data-mce-src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/huntress_splash4-changes-1000×429.jpg” />YLVA THE NORTHERN WOLFA northern huntress that stalks her prey while preparing the perfect ambush with stealth traps and surprising damage.HERO ABILITIES<br /><br /><img class=”alignnone wp-image-25603″ src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/Perk-150×150.png” alt=”” width=”75″ height=”75″ data-mce-src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/Perk-150×150.png” />HUNTER’S SENSE (PERK)Ylva can detect the location and movement direction of enemy heroes through walls and brush, as long as they are moving and within her vision range.<img class=”alignnone wp-image-25604″ src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/A-150×150.png” alt=”” width=”75″ height=”75″ data-mce-src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/A-150×150.png” />CHARGE SHOT (A)Ylva charges her weapon, causing her next basic attack to deal bonus damage based on the time spent charging. After it reaches full charge the attack will also stun. While active, Ylva is slowed. Reactivate to cancel.<br />
Overdrive: At max rank, the time it takes to reach full charge is reduced.<img class=”alignnone wp-image-25606″ src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/B-150×150.png” alt=”” width=”75″ height=”75″ data-mce-src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/B-150×150.png” />CRIMSON FANG (B)Ylva lunges at her target to deliver a powerful strike that deals more damage to immobilized targets. She then gains additional move and attack speed for a short duration.<br />
Overdrive: At max rank, lunge range is increased.<img class=”alignnone wp-image-25608″ src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/C-150×150.png” alt=”” width=”75″ height=”75″ data-mce-src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/C-150×150.png” /><br />BINDING MINE (Ultimate)Ylva places a mine that arms and stealths. When an enemy hero touches it, it will explode after a short delay, causing all enemies within range to take damage and become rooted. Only 1 trap can exist at once.<br />
Traps expire after a minute. Basic attacks reduce their remaining duration.TALENTS<br /><img class=”alignnone wp-image-25605″ src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/A2-150×150.png” alt=”” width=”75″ height=”75″ data-mce-src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/A2-150×150.png” />SWIFT SHOT (Rare)Charge Shot (A) reaches full charge faster.<br /><img class=”alignnone wp-image-25609″ src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/C2-150×150.png” alt=”” width=”75″ height=”75″ data-mce-src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/C2-150×150.png” />MULTI MINE (Epic)Ylva may place additional Binding Mines (C).<img class=”alignnone wp-image-25607″ src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/B2-150×150.png” alt=”” width=”75″ height=”75″ data-mce-src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/B2-150×150.png” />SHATTERED FANG (Legendary)Ylva places a Binding Mine (C) at her feet after using Crimson Fang (B).<br />SKINS’WU XING FLAME’ TAKA (LEGENDARY)<br /><img class=”alignnone wp-image-25590 size-large” src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/LionDanceTaka_Final-1-1000×562.jpg” alt=”” width=”660″ height=”371″ data-mce-src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/LionDanceTaka_Final-1-1000×562.jpg” />Wu Xing Flame Taka will be available around Lunar New Year!’TEDDY BEAR’ JOULE (LEGENDARY)<img class=”alignnone wp-image-25591 size-large” src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/Joule_TeddyBear-1000×563.jpg” alt=”” width=”660″ height=”372″ data-mce-src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/Joule_TeddyBear-1000×563.jpg” />’PANDA’ JOULE (SPECIAL EDITION)<img class=”alignnone wp-image-25592 size-large” src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/Joule_TeddyBear_Panda-1000×563.jpg” alt=”” width=”660″ height=”372″ data-mce-src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/Joule_TeddyBear_Panda-1000×563.jpg” />’RED LANTERN LOTUS’ KOSHKA (SPECIAL EDITION)<br /><img class=”alignnone wp-image-25593 size-large” src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/Koshka_RedLanternLotus-1000×562.jpg” alt=”” width=”660″ height=”371″ data-mce-src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/Koshka_RedLanternLotus-1000×562.jpg” />Red Lantern Lotus Koshka will be available during the Lunar New Year celebration as a bonus for purchasing any one of the special Holiday offers in the Market. She’ll also be available throughout the release in the ‘All Bundle’.<br /><br /><br />NEW COLLECTIBLES<img class=”aligncenter wp-image-25602 size-full” src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/emoji.png” alt=”” width=”1000″ height=”191″ data-mce-src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/emoji.png” />Just in time for Lunar New Year! We have added two new Charm Emojis: <strong>Heart Eyes</strong> and <strong>Pig</strong>, as well as a new Social Ping Pack to help celebrate <strong>Lunar New Year 2019!</strong> Check them out in the Inventory menu once the update goes live.<img class=”wp-image-25601 size-full aligncenter” src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/pings2.png” alt=”” width=”1000″ height=”191″ data-mce-src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/pings2.png” /><br /><br />GAME MODE UPDATES<br /><span style=”font-weight: 400;” data-mce-style=”font-weight: 400;”>This winter, we added three brand new game modes to Vainglory. One for All and Rumble have both been featured on multiple weekends, and ARAM is slated to make its debut in this release. </span><span style=”font-weight: 400;” data-mce-style=”font-weight: 400;”>One specific piece of feedback we saw for One for All was to make sure that there were mirror matches. We are granting that wish this update. Of course we will be monitoring feedback and watching the data closely to make sure that we tune the experience to be the best it can be in the future.</span>Rumble has had a number of tweaks related to the Big 3v3 Update (more info in our <a href=”https://www.vainglorygame.com/news/update-3-10-hero-item-balance-changes/” data-mce-href=”https://www.vainglorygame.com/news/update-3-10-hero-item-balance-changes/”>Balance Changes article</a>), but we’ve done our best to keep the experience as similar to the 3.9 version of the game mode as possible. The major difference should be the existence of the Gold Miner buff (oooh what’s that? psst: <a href=”https://www.vainglorygame.com/news/update-3-10-hero-item-balance-changes/” data-mce-href=”https://www.vainglorygame.com/news/update-3-10-hero-item-balance-changes/”>read more here</a>).<br /><br />NEW FEATURES<strong>IN GAME CHAT</strong>In Game Chat has arrived! In 3.10, you will be able to chat with your teammates DURING the match. Desktop players just hit “enter” to start typing. For mobile players, a new chat button will appear that brings up the keyboard and even a MINIMAP while you type. So no excuses for dying while typing…Don’t like chat or worried about toxicity? You have options under your control.1st is you can disable in-game chat entirely via an in-game setting. You won’t see nor be able to send any messages once chat is disabled. This only affects in game though, as lobby chat, friend, guild and other types if chat are not affected.2nd is that BY DEFAULT all players will auto-mute anyone below “Great Karma” while in public matches. You can also turn this option off, and will receive messages from everyone.<strong>NEW AND IMPROVED HOMESCREEN</strong>What’s this fresh new look on the home screen? As we move towards becoming a desktop + mobile cross-platform game, we needed to update our UI standards to look great on both big screens and small ones. What better time to also revisit its sense of style and personality? We are returning to our roots with a cleaner look that incorporates smooth glass surfaces and brush stroke accents. This is a work in progress and we will spread this new style to the rest of the UI over the coming updates.<br />BUG FIXES<li style=”list-style-type: none;” data-mce-style=”list-style-type: none;”><ul><li style=”list-style-type: none;” data-mce-style=”list-style-type: none;”><ul><li>Some abilities no longer allow an instantaneous basic attack after them</li><li>Fixed a bug where Shroudstep (A) caused Idris to deal reduced damage when using an empowered ranged attack</li><li>Damage dealt to scout cams is now displayed as True damage</li><li>Varya’s secondary basic attack no longer deals weapon damage</li><li>Activating stealth will no longer cause players to automatically deselect you while you are under the effect of their true vision</li>
</ul>
</li>
</ul>
</li>

UPDATE 3.9: MAGNUS THE ARCANE PRINCE

  • Vainglory
  • |
  • Dec 10, 2018

 

TABLE OF CONTENTS

MAGNUS THE ARCANE PRINCE
SKINS
NEW HATS & COLLECTIBLES
EVENT & GAME MODES
WINTER BATTLE PASS
GAMEPLAY ADDITIONS
HERO MASTERY
META CHANGES
BUG FIXES & PERFORMANCE IMPROVEMENTS


MAGNUS THE ARCANE PRINCE

A powerful arcanist with a penchant for Arcane Magic decimating enemies from afar!


HERO ABILITIES

ARCANE RITE (PERK)

Whenever an enemy is hit by any of Magnus’ abilities, they are afflicted with an Arcane Mark for 4s. Magnus’ abilities have additional effects when hitting marked enemies. Additionally, Magnus can basic attack a marked target to consume the mark, exploding it for bonus crystal damage.


MYSTIC MISSILE (A)

Magnus fires a magic missile in the target direction, dealing crystal damage to the first target hit. Hitting an enemy with Arcane Mark scatters the missile, dealing crystal damage to all nearby enemies.


CHRONO DRIVER (B)

Magnus sends a disc of time in the target direction that returns to him, dealing crystal damage to all targets it passes through. Enemies with Arcane Mark are briefly stunned.


SERAPHIC FLARE (Ultimate)

Magnus gathers arcane energy in the target direction for 1s, dealing crystal damage to all targets in the area afterwards.Deals 40% bonus damage to enemies with Arcane Mark. If an enemy hero dies within 0.3s of getting hit by this ability, they will explode in Arcane Magic, launching Mystic Missile to all nearby targets.


TALENTS

 

MYSTIC SEER (Rare)

Arcane Mark lasts longer and marked targets are revealed.


 

ARCANE ALCHEMIST (Epic)

Arcane Mark is not consumed when basic attacking a marked target. Magnus passively gains attack speed.


INFINITE ARCANA (Legendary)

All ability cooldowns are reduced upon hitting an enemy hero with an ability.


 

SKINS

‘MASQUERADE’ MAGNUS (RARE)

 

Masquerade Magnus unlocked as Level 1 reward in the Winter Battle Pass.

‘SNOW BUNNY’ GWEN (EPIC)

‘FESTIVE’ GWEN (SPECIAL EDITION)

‘BLACK DIAMOND’ GWEN (SPECIAL EDITION)

 

Black Diamond Gwen unlocked as Level 100 reward in the Winter Battle Pass.

‘SNOW QUEEN’ CELESTE (LEGENDARY)

 

‘CONTENDER’ KENSEI (LIMITED EDITION)

 

Contender Kensei unlocked by reaching Tier 6 in either 5v5 or 3v3 Ranked queues.

 

NEW HATS & COLLECTIBLES

 

Just in time for the snowy holidays! We have added two new hats: Santa Hat and Royal Crown Hat and a new Social Ping Pack of adorable Frosty Friends. Check them out in the Inventory menu once the update goes live.

MAKE SURE THAT HATS ARE COMPATIBLE WITH YOUR FAVORITE SKINS

Before crafting a Hat, make sure that it’s compatible with your favorite heroes and skins by tapping on the question mark.


 

EVENTS & GAME MODES

This winter, three brand new game modes are coming to Vainglory. Each game mode will be event based (special occasions, weekends etc) so make sure to check the game often to see what this week’s event is!

ARAM

You asked for it! All Random All Middle (formerly Battle Royale) arrives on the 5V5 map!

RUMBLE

Rumble on the fold brings 5 versus 5 players to the Halycon Fold (classic 3V3 map)!

ONE FOR ALL

This holiday you are all getting a special gift. Perhaps you asked for it. Perhaps you never knew you wanted it! Or perhaps your worst nightmare is right around the corner. Have you ever wanted 5 Saws on your team? Do you dream of a CP Saw, a WP Saw, and a Sawport? (And two extra Saws for good measure.). All for one pits teams of 5 of the same heroes versus a team of 5 of the same heroes. Queue the mayhem.

WINTER MAP

Last, but certainly not least, the Winter 3v3 map returns this update!


 

WINTER BATTLEPASS

Changes are a comin’! Winter brings a fresh new Battle Pass! Stay tuned for a detailed look at the exciting new rewards, more rewards, and more ways to earn Sunlight! TLDR: More, better.


 

GAMEPLAY

INSTANT RESUME

If you get interrupted by a phone call or tap on a notification accidentally, you will be able to load back into VG quicker than before.

RANKED CHANGES

Starting next season, your rank will reset deeper than before, but you’ll climb a little faster when you’re winning.  That means you’ll start the season lower than in previous seasons, but wins will be worth more.

 


 

HERO MASTERY 1.0

Starting with Winter, we are rolling out a new progression mechanic measuring your skillful play with each hero. Earn hero mastery XP by playing public matches (casual and ranked); your mastery is reflected in gold stars!

Normal Mastery

Earn mastery XP whenever you finish matches

100 for 3V3 or 5V5 ranked

80 for 3V3 or 5V5 Casual

40 for ARAL

20 for Blitz

40 Event Modes

1100
★★ 2600
★★★ 4100
★★★★ 6000
★★★★★ 8000

 


 

META CHANGES

3.9 Brings a slew of meta changes into Vainglory! Here is a break down of the exact changes and how we’re thinking about

GENERAL META

      • Boots – Travel Speed Bonus
        • No longer cancels upon attacking enemy heroes
        • Lockout time increased from 3 to 4 seconds (matches River Speed lockout time)
        • Goal is to reward aggression and proper positioning
      • Ranged lane minion shots are faster
        • With the lowered hero damage, minion shots aren’t meant to be outran; this also declutters the field with less lingering shots in the air
      • Decrease ambient gold range
        •  14 → 10
        • Goal is to promote active participation in receiving ambient gold
      • Increase treant heal duration (total heal amount unchanged)
        • 12s → 15s
        • Goal is to give opponents a slightly wider window to try to interfere with treant healing
      • Increase barrier treant barrier duration (total barrier amount unchanged)
        • 12s → 15s
        • Goal is to give players a slightly wider window to utilize the barrier if they don’t mind having the healing knocked off of them
      • Increase bounty gold
          • Base bounty
            • 200 → 300
          • Minimum bounty
            • 40 → 20
          • First blood bonus
            • 100 → 150
          • Bounty increase per kill
            • 100 → 150
          • Bounty increase per assist
            • 50 → 75
          • Goal is to put more emphasis on trying to harass and kill the opposing hero and add more risk to miscalculated jungle invades

5v5 META

      • River – River Speed Bonus
        • No longer cancels upon attacking enemy heroes
        • Goal is to reward aggression and proper positioning
      • Sprint – All Boots Actives
        • Slightly faster
        • Increasing active impact early game and maintains impact late game
      • Increase minion tankiness early game
        • Levels from 4 minutes to 26 minutes → Levels from 2 to 24 minutes
        • Total minion HP is increased early game; approximately the same late game
        • Goal is to keep laners in lane longer early game and have things to fight for/around
      • Increase jungle tankiness
        • All jungle camp scaling health increased
        • All jungle camp base armor/shield increased
        • All jungle camp base damage decreased
        • Some jungle camp scaling damage adjusted
        • Goal is to make it harder for multiple heroes to burst down jungle camps as well as make jungle camps less fragile mid to late game
      • Decrease ambient gold from jungle monsters
        • 60% → 30%
        • Goal is to make double jungling less efficient
      • Increase ambient gold from lane minions
        • 60% → 75%
        • Goal is to help captains/weaker heroes stay relevant and give them a clear path of catching up
      • Jungle spawns earlier
        • 45s → 35s
        • Goal is to create meaningful choice between clearing minions or taking/helping jungle
      • Gold & EXP trickle starts earlier
        • 45s → 35s
        • Matching jungle spawn; supposed to start when action begins
      • Increase turret local bounty
        • 200 → 300
        • Matching base hero bounty
      • Vain Crystal
        • No longer gains damage reduction from armories
        • Health
          • 13500 → 20000
      • Jungle Respawn
        • Normal Camps
          • 100 → 105
        • Guardian Camps
          •  120 → 125
      • Big Jungle Bear
        • Gold
          • 85 → 90
      • Goldoak
        • Gold
          •  230 → 220
      • Bounty increase per farm
        • 0 → 3

3v3 META

      • Bounty increase per farm
        • 0 → 5

 

BUG FIXES & PERFORMANCE IMPROVEMENTS

      • Baron’s Porcupine Mortars (A) now correctly deal reduced damage to minions
      • Ringo’s Spiked Brew talent now properly affects the damage of Hellfire Brew’s burn
      • Blackfeather’s Feint of Heart no longer incorrectly claims to have a 150% weapon ratio.
      • Heroes whose basic attacks were intended to be crystal damage no longer have base 10 WP.  That 10 extra damage has moved into the crystal damage of their basic attack. This affects:
        • Celeste
        • Malene
        • Lyra
        • Varya
        • Lorelai
      • 5v5 role selection has been updated
      • Added a build path selector back to the ARAL lobby
      • Healing Treants have been renamed to Barrier Treant
        • Barrier Treants are now colored white instead of green
      • Fixed a bug where
        • Infusions sold for full price
        • The backdoor barrier on turrets didn’t disable when minions were in range
        • Inara could use her perk to jump to treants and marked heroes while immobilized
        • Lorelai’s empowered Water Wall (Ult) granted more barrier than intended
        • Churnwalker wasn’t resetting Hook & Chain (A) properly
        • Certain abilities that fire multiple shots in a single direction could incorrectly fire them in different directions
        • Lane minions would stand on top of each other
        • Inara could use her perk to jump to treants and marked heroes while immobilized
      • Performance improvements
        • can now trigger ability procs
          • Samuel B
          • Petal A (Seed)
          • Rona C
          • Churnwalker B/C
        • Now deals reduced damage to epic monsters
          • Celeste C
        • No longer triggers ability procs
          • Lance C
        • Debuff may now be blocked
          • Silvernail B
          • Anka A

Update 3.8: Hero & Item Balance Changes (UPDATED)

  • Vainglory
  • |
  • Oct 16, 2018

DEV NOTES

Let’s start with the concerns that we have seen and are looking to address in this update. There are plenty more that we are aware of, but these are the ones that this update hopes to address.

General
Plenty of changes here with heroes and items seeing substantial tuning.

  • Things we’re addressing:
    • Lack of distinction between weapon and crystal damage styles
    • Energy being a non-factor on most heroes
    • Unclear windows of opportunity/power
  • Things to know:
    • A lot of tier 3 items were revamped! Be sure to familiarize yourself with them to ensure the best chance of victory against your opponents
    • Armor and shield are most effective early on, but will eventually be outpaced by carries that have a few items and penetration
    • If an opponent used an ability ineffectively, punish them with your abilities while theirs is on cooldown!
    • Watch your opponent’s energy bar! Heroes are effectively silenced when they’re out of energy
    • Last hitting is important, but not worth dying for. You can recoup some missed last hit gold by just being near an enemy minion when it dies

5V5
A huge shakeup to the overall meta of this game mode. We’ll continue to fine tune this, but this is a large step in the direction outlined in this article.

  • Things we’re addressing:
    • Lanes feeling uninteractive/unnecessary
    • 2v1 matchups in the side lanes
    • Jungle camps taken frequently by laners
    • Lack of strategic late game options
    • Unbalanced orb buffs
    • Tanks, tanks everywhere
  • Things to know:
    • You should generally stay in your lane early on, gold and experience are much more important early
    • Early game roaming needs to be much more carefully considered
    • Captains will earn the most gold and experience pairing with the mid laner
    • Try and find openings to take out opposing side lane turrets!

3V3
Starting small here. There are clearly some things that can be improved on this front and you can expect more substantial changes in following updates.

  • Things we’re addressing:
    • Healing Treants guarantee a won or lost team fight early game
  • Things to know:
    • Be sure to prevent healing by hitting heroes that have taken a treant recently

That’s it in a nutshell. We’d love to hear your feedback on all these changes when update 3.8 drops!

-Zekent/Sonata

OVERALL META


JUNGLE HEALING

  • [NEW] Cancels upon taking damage from an enemy hero

LANE MINIONS

  • [NEW] 30% of gold bounty granted as ambient gold if killed by a non-hero
  • Durability changed to Health instead of armor and shield

HERO STATS

  • Max Cooldown
    • 45% → 35%
  • Armor
    • 20-50 → 25-75
    • 20-60 → 30-85
    • 20-70 → 35-100
  • Shield
    • 20-50 → 20-55
    • 20-60 → 20-60
    • 20-70 → 25-75

3V3 META


STRUCTURES

DAMAGE
    • Outer Turret
      • 250 → 200
    • Middle Turret
      • 350 → 300
    • Vain Turret
      • 450 → 400

JUNGLE MONSTERS

DAMAGE
  • Elder Treant
    • 110+16 → 80+16
  • Healing Treant
    • 70+8 → 48+8
  • Big Bear
    • 60+12 → 36+8
  • Small Bear
    • 32+9 → 28+6
  • Gold Miner
    • 40+10 → 50+12
  • Crystal Sentry
    • 80+20 → 60+15
BUFFS
  • Healing Treant
    • Heal
      • 380-520 → 250-400
    • [NEW] Barrier
      • Grants 80-240 barrier for 12s

5V5 META


GENERAL

  • Trickle Gold
    • 5/s → 3/s
  • Experience Required Per Level
    • 90+10 → 68+16

STRUCTURES

  • Middle lane turrets permanently receive 33% reduced damage
HEALTH
    • Outer Turret (Middle Lane)
      • 3750 → 3000
    • Inner Turret (Middle Lane)
      • 5700 → 4000
    • Armory Turret (Middle Lane)
      • 7200 → 5000
    • Inner Turret (Side Lane)
      • 4950 → 4000
    • Armory Turret (Side Lane)
      • 6450 → 5000
DAMAGE
    • Outer Turret
      • 230-290 → 190-250
    • Inner Turret
      • 290-410 → 250-340
    • Armory Turret
      • 340-500 → 280-400

LANE MINIONS

ARMORY DESTRUCTION BUFF
  • Minion Damage
    • +100% → +50%
SPAWNING
  • [NEW] Middle lane spawns an extra range minion
  • Time Between Waves
    • 30s → 25s
CAPTAIN MINION AURA
  • Incoming Minion Damage
    • -20% → 0%
  • Outgoing Damage
    • 0% → +20%
STRUCTURE DAMAGE
  • Melee
    • 35+3 → 20+4
  • Ranged
    • 60+2 → 25+5
  • Siege
    • 60+2 → 35+5
  • Captain
    • 60+2 → 40+8
GOLD
  • Melee
    • 30 → 45
  • Ranged
    • 30 → 25
  • Siege
    • 40 → 65
  • Captain
    • 50 → 85
EXPERIENCE
  • Siege
    • 12 → 8
  • Captain
    • 12 → 10

JUNGLE MONSTERS

LEASH
  • Monsters try to stay in the jungle
SPAWNING
  • First Spawn
    • 55s → 45s
  • Respawn Time
    • Healing Treant + Small Bear
      • 120s → 100s
    • Big Bear + Big Bear
      • 120s → 100s
    • Orb Guardians
      • 135s → 120s
    • Goldoak
      • 120s → 100s
GOLD
  • Healing Treant
    • 35 → 50
  • Big Bear
    • 65 → 85
  • Small Bear
    • 20 → 25
  • Goldoak
    • 180 → 230
EXPERIENCE
  • Healing Treant
    • 9 → 11
  • Big Bear
    • 22 → 19
  • Small Bear
    • 6 → 5
  • Orb Guardian
    • 30 → 29
  • Goldoak
    • 40 → 34
BUFFS
  • Weapon Orb
    • Slow Duration
      • 2s → 0.5s
    • Weapon Damage Amp
      • 15% → 4-15%
  • Crystal Orb
    • Crystal Damage Amp
      • 20% → 4-15%
  • Healing
    • [NEW] Healing Treants, Orb Guardians, and Goldoak heal 150-300 and recharge 50-100 over 12s
    • [NEW] Healing Treants grant 100-300 barrier for 12s

HEROES


ANKA

GYTHIAN PROMISE
  • Execute Damage (Missing Health)
    • 13-35%  → 19-30%
SHIMMER BLADE
  • Cooldown
    • 8/7.5/7/6/6.5/6s → 10/9.5/9/8.5/8s
  • Damage Crystal Ratio
    • 50% → 40%
  • Reactivate Window
    • 2.2s → 3s
EVISCERATE (REACTIVATE A)
  • Damage Crystal Ratio
    • 100% → 80%
DANCE OF BLADES
  • Cooldown
    • 7/6.5/6/5.5/4.5s → 8/7.5/7/6.5/5.5s
  • Damage Crystal Ratio
    • 45% → 40%
MIRAGE
  • Cooldown
    • 60/50/40s → 80/70/60s
  • Initial Dash Damage
    • 120/180/240 + 50% CP → 95/140/185 + 40% CP
  • Return Dash Damage
    • 240/360/480 + 100% CP → 190/285/380 + 80% CP
  • Multiple Hit Damage
    • 50% → 75%

ARDAN

VANGUARD
  • Barrier Duration
    • 4s → 2s
GAUNTLET
  • Duration
    • 4/6/8s → 4/5/6s

BARON

PORCUPINE MORTAR
  • Energy Cost
    • 60/60/60/60/60 → 40/50/60/70/80

CATHERINE

MERCILESS PURSUIT
  • Bonus Movement Speed Duration
    • 1.5/1.5/1.5/1.5/1.5s → 1.5/1.5/1.5/1.5/2s
  • Stun window now matches bonus movement speed duration
BLAST TREMOR
  • Cooldown
    • 70/60/50s → 90/80/70s
  • Damage
    • 400/550/700 → 300/450/600
  • Silence Duration
    • 2/2.5/3s → 1.5/2/2.5s

CELESTE

HELIOGENESIS
  • Energy Cost
    • 40/40/40/40/40 → 25/30/35/40/45
CORE COLLAPSE
  • Energy Cost
    • 100/100/100/100/100 → 100/100/100/100/0
SOLAR STORM
  • Energy Cost
    • 100/100/100 → 150/175/200

CHURNWALKER

HOOK & CHAIN
  • Cooldown
    • 4/3.5/3/2.5/2s → 5.0/4.5/4/3.5/3s
TRESPASS
  • Cooldown
    • 60/50/40s → 80/70/60s

GRUMPJAW

GRUMPY
  • Damage
    • 75/125/175/225/325 + 50% CP → 50/90/130/170/250 + 75% CP
  • Damage Per Stack
    • 10/25/40/55/85 + 25% CP → 10/15/20/25/35 + 40% CP
HANGRY
  • Damage Increase
    • 30/50/70/90/110 + 80% CP → 25/40/55/70/85 + 90% CP
STUFFED
  • Damage
    • 400/550/700 + 200% CP → 300/450/600 + 150%

IDRIS

DIVERGENT PATHS
  • Required Weapon/Crystal Power
    • 120 → 100

JOULE

HEAVY PLATING
  • [REWORK] Joule takes 35% reduced damage when hit from the front or sides.

KESTREL

GLIMMERSHOT
  • Energy Cost
    • 60/60/60/60/60 → 30/40/50/60/70
ACTIVE CAMO
  • Energy Cost
    • 130/130/130/130/130 → 100/120/140/160/180
ONE SHOT, ONE KILL
  • Energy Cost
    • 60/60/60 → 150/175/200

KOSHKA

BLOOD RUSH
  • Duration
    • 4s → 3s
POUNCY FUN
  • Damage
    • 80/140/200/260/380 + 130% CP → 60/100/140/180/260 + 80% CP
TWIRLY DEATH
  • Damage
    • 70/100/130/160/220 + 90% CP → 50/80/110/140/200 + 80% CP
  • Empowerment Duration
    • 10s → 4s
  • Empowered Basic Attack Damage
    • 25/40/55/70/100 + 125% CP → 40/70/100/130/190 + 150% CP

KRUL

DEAD MAN’S RUSH
  • Cooldown
    • 8/8/8/8/7s → 10/9.5/9/8.5/7s
  • Barrier
    • 75/185/295/405/515 → 80/200/320/440/560
  • Barrier Duration
    • 3s → 2s
SPECTRAL SMITE
  • Damage Reduction Per Stack
    • 6.25% → 2.5%
  • Lifesteal Per Stack
    • 6/7/8/9/12% → 6/8/10/12/16%
FROM HELL’S HEART
  • Cooldown
    • 60/50/40s → 80/60/40s

LYRA

PRINCIPLE ARCANUM
  • Heavy Attack Crystal Ratio
    • 80% → 120%
  • Heavy Attack Slow + Bonus Health
    • 35% + 0.02% → 0% + 0.04%
IMPERIAL SIGIL
  • Damage Over Time Crystal Ratio
    • 80% → 60%
  • Detonate Damage
    • 80/140/200/260/380 + 100% CP → 75/125/175/225/325 + 75% CP

MALENE

STATS
  • Attack Range
    • 6.2 → 5.8
ENCHANTED TRANSFORMATION (LIGHT)
  • Slow
    • 30/40/50/60% → 25/30/35/40%
  • Slow Duration
    • 1.25s → 1s

PETAL

MUNIONS
  • Spawn Range
    • 11 → 16

REIM

FROSTGUARD
  • Fortified Health Generation
    • All damage generates fortified health
  • Fortified Health Cap
    • 25% → 20%
  • Fortified Health vs. Non-Heroes
    • 25% → 20%

SKAARF

SPITFIRE
  • Energy Cost
    • 35/35/35/35/35 → 25/30/35/40/45

TAKA

HOUSE KAMUHA
  • Duration
    • 14s → 10s
  • Charge Time
    • 4-0.4s → 2-1s
  • Empowered Basic Attack Damage
    • 30-63 + 35% WP → 20-75 + 20% WP
KAITEN
  • Damage
    • 100/150/200/250/300 + 110% CP → 80/120/160/200/240 + 140% CP
X-RETSU
  • Damage
    • 250/350/450 + 150% CP + 120% WP → 200/275/350 + 180% CP + 140% WP
  • Bleed Damage
    • 40/50/60 + 65% CP → 30/35/40 + 75% CP

VOX

SONIC ZOOM
  • Energy Cost
    • 40/40/40/40/40 → 35/40/45/50/55
PULSE
  • Energy Cost
    • 30/35/40/45/50 → 40/50/60/70/80
  • Bonus Bounce Damage
    • 10/30/50/70/110 → 15/30/45/60/90

ITEMS


AFTERSHOCK

  • Total Cost
    • 2400 → 2600
  • Crystal Power
    • 35 → 30
  • Max Health Damage
    • 12% → 10%
  • Proc Lifesteal
    • 50% → 25%
  • Cooldown
    • 1.5s → 1s
  • Energy Recharge
    • 2.5 → 1.0

ALTERNATING CURRENT

  • Crystal Power
    • 60 → 50

AEGIS

  • Build
    • Reflex Block + Warmail
  • Total Cost
    • 2150 → 2100
  • Health
    • 250 → 200
  • Armor
    • 25 → 40
  • Shield
    • 90 → 40
  • Cooldown
    • 35s → 45s

ATLAS PAULDRON

  • Armor
    • 80 → 60
  • Shield
    • 25 → 0
  • Cooldown
    • 20s → 45s

BARBED NEEDLE

  • Weapon Power
    • 12 → 10
  • Lifesteal
    • 8% → 10%

BONESAW

  • Weapon Power
    • 25 → 40
  • Armor Pierce
    • 18% → 20%
  • Passive: Your basic attacks shred 10% of the target’s armor for 3s. Max 4 stacks.

BOOK OF EULOGIES

  • Lifesteal
    • 4% → 5%
  • Life Restore
    • 65/25 → 25/10

BREAKING POINT

  • Total Cost
    • 2600 → 2700
  • Weapon Power
    • 55 → 50
  • Passive: Gain 5 Weapon Power for every 100 weapon damage done to enemy heroes; +5/10 (melee/ranged) needed for each stack thereafter. 35 stacks max. Decays 5 stacks per second after you’ve stopped attacking for 2.5s.

BROKEN MYTH

  • Crystal Power
    • 80 → 60
  • Shield Pierce
    • 30% → 35%

CAPACITOR PLATE

  • Build
    • Dragonheart + Warmail
  • Total Cost
    • 2100 → 2400
  • Health
    • 450 → 400

CHRONOGRAPH

  • Cooldown Reduction
    • 10% → 15%
  • Energy Recharge
    • 2.5 → 0.75

CLOCKWORK

  • Crystal Power
    • 40 → 30
  • Max Energy
    • 600 → 400
  • Energy Recharge
    • 10 → 5

COAT OF PLATES

  • Armor
    • 65 → 55
  • Shield
    • 10 → 0

CONTRAPTION

  • Energy Recharge
    • 3 → 2

CRUCIBLE

  • Total Cost
    • 1850 → 2100
  • Cooldown
    • 45s → 75s

CRYSTAL BIT

  • Crystal Power
    • 20 → 15

CRYSTAL INFUSION

  • Bonus Crystal Power
    • 20-70 → 30-60
  • Bonus Cooldown Reduction
    • 5-15% → 7.5-15%
  • Bonus Armor & Shield
    • 0-15 → 10-20

DRAGONHEART

  • Health
    • 450 → 400

DRAGON’S EYE

  • Crystal Power
    • 85 → 75
  • Passive: Gain 10 Crystal Power each second you damage enemy heroes. After 5s, lose 3 stack per second. 15 stacks max.

ECLIPSE PRISM

  • Crystal Power
    • 35 → 30

ENERGY BATTERY

  • Max Energy
    • 200 → 100
  • Energy Recharge
    • 4 → 1.5

EVE OF HARVEST

  • Crystal Power
    • 70 → 60
  • Damage Storage
    • 600-1200 → 400-800
  • Lifesteal
    • 10% → 15%
  • Max Energy
    • 400 → 300
  • Energy Recharge
    • 7 → 4

FROSTBURN

  • Total Cost
    • 2600 → 2700
  • Crystal Power
    • 100 → 85
  • Slow
    • 30% → 25%
  • Duration
    • 1s → 1.5s

FOUNTAIN OF RENEWAL

  • Total Cost
    • 2300 → 2500
  • Health
    • 250 → 400
  • Armor
    • 20 → 20
  • Shield
    • 65 → 60
  • Cooldown
    • 65s → 75s

HALCYON CHARGERS

  • Total Cost
    • 1700 → 1500
  • Max Energy
    • 350 → 250
  • Energy Recharge
    • 6 → 3.5
  • Movement Speed
    • 0.4 → 0.5
  • Cooldown
    • 50s → 45s
  • Sprint Duration
    • 3s → 2s

HEAVY PRISM

  • Crystal Power
    • 50 → 45

HEAVY STEEL

  • Weapon Power
    • 55 → 45

HOURGLASS

  • Cooldown Reduction
    • 5% → 7.5%
  • Energy Recharge
    • 1.5 → 0.25

JOURNEY BOOTS

  • Total Cost
    • 1700 → 1500
  • Max Health
    • 250 → 150
  • Cooldown
    • 60s → 75s
  • Cooldown Upon Damaging Enemy Hero
    • 12s → 10s

KINETIC SHIELD

  • Armor
    • 10 → 0
  • Shield
    • 65 → 60

LIGHT ARMOR

  • Armor
    • 35 → 20
  • Shield
    • 5 → 0

LIGHT SHIELD

  • Armor
    • 5 → 0
  • Shield
    • 35 → 25

LIFESPRING

  • Health
    • 250 → 200

LUCKY STRIKE

  • Critical Chance
    • 25% → 20%

METAL JACKET

  • Armor
    • 130 → 90
  • Total Cost
    • 2000 → 2400
  • Shield
    • 25 → 0
  • [NEW] Passive: Reduces incoming damage from Basic Attacks by 10%.

NULLWAVE GAUNTLET

  • Health
    • 500 → 400
  • Energy Recharge
    • 4 → 1

OAKHEART

  • Health
    • 250 → 200

PIERCING SHARD

  • Shield Pierce
    • 18% → 10%

POISONED SHIV

  • Lifesteal
    • 8% → 10%

PULSEWEAVE

  • Health
    • 700 → 600
  • Total Cost
    • 2300 → 2700
  • Damage + Bonus Health
    • 200 + 15% → 50 + 25%
  • Slow + Bonus Health
    • 20% + 0.01% → 5% + 0.02%

REFLEX BLOCK

  • Health
    • 250 → 200
  • Barrier
    • 25% Missing Health → 100-400 (Level 1-12)
  • Cooldown
    • 45s → 75s

ROOK’S DECREE

  • Build
    • Dragonheart + Warmail
  • Total Cost
    • 2200 → 2400
  • Health
    • 600 → 500
  • Armor
    • 0 → 30
  • Shield
    • 0 → 30
  • Energy Recharge
    • 2.5 → 0
  • Cooldown Reduction
    • 15% → 5%
  • Cooldown
    • 8s → 10s

SCOUTPAK

  • Energy Recharge
    • 2.5 → 2.0

SERPENT’S MASK

  • Weapon Power
    • 85 → 60
  • Damage Storage
    • 600-1200 → 400-800
  • Lifesteal
    • 10% → 15%

SHATTERGLASS

  • Crystal Power
    • 150 → 125

SHIVERSTEEL

  • Health
    • 650 → 400

SIX SINS

  • Weapon Power
    • 30 → 25

SLUMBERING HUSK

  • Build
    • Warmail + Kinetic Shield
  • Total Cost
    • 2350 → 2600
  • Armor
    • 75 → 45
  • Shield
    • 75 → 90
  • Cooldown
    • 25s → 30s
  • Burst Threshold
    • 20% → 25%
  • Burst Window
    • 1.5s → 1s
  • Selling and rebuying Slumbering Husk no longer resets the cooldown.

SORROWBLADE

  • Weapon Power
    • 150 → 120

SPELLFIRE

  • Total Cost
    • 2700 → 2900
  • Crystal Power
    • 90 → 75
  • Damage
    • 5-20 + 100% CP → 10-120 + 50% CP

SPELLSWORD

  • Build
    • Heavy Steel + Six Sins + Chronograph
  • Total Cost
    • 2750 → 2800
  • Weapon Power
    • 100 → 85
  • Energy Recharge
    • 3 → 2

STORMCROWN

  • Passive: Your next basic attack will deal 140-480 bonus true damage (4s cooldown). 25% effectiveness against heroes and structures. (Does not stack with other Stormguard)
  • Cooldown Reduction
    • 10% → 15%
  • Energy Recharge
    • 4 → 1

STORMGUARD BANNER

  • Passive: Your next basic attack will deal 30-200 bonus true damage (4s cooldown). 25% effectiveness against heroes and structures. (Does not stack with other Stormguard)

SUPERSCOUT 2000

  • Health
    • 500 → 450
  • Energy Recharge
    • 5 → 4.5

TENSION BOW

  • Total Cost
    • 2150 → 2700
  • Armor Pierce
    • 10% → 35%
  • Passive: Every 6s, your next basic attack will deal 50 + 125% of bonus weapon power bonus damage.

TORNADO TRIGGER

  • Total Cost
    • 2600 → 2800
  • Attack Speed
    • 30% → 40%
  • Critical Chance
    • 35% → 35%

TRAVEL BOOTS

  • Total Cost
    • 800 → 750

TYRANT’S MONOCLE

  • Total Cost
    • 2750 → 2900
  • Weapon Power
    • 70 → 50
  • Critical Chance
    • 35% → 35%
  • Critical Damage Amp
    • 10% → 15%

VOID BATTERY

  • Max Energy
    • 350 → 250
  • Energy Recharge
    • 6.0 → 3.0

[NEW] WARMAIL

  • Build
    • Light Armor + Light Shield
  • Total Cost
    • 900
  • Armor
    • 30
  • Shield
    • 30

WAR TREADS

  • Total Cost
    • 1900 → 1800
  • Max Health
    • 500 → 400
  • Movement Speed
    • 0.3 → 0.5

WEAPON BLADE

  • Weapon Power
    • 15 → 10

WEAPON INFUSION

  • Bonus Weapon Power
    • 20-70 → 20-40
  • Bonus Attack Speed
    • 5-15% → 15-35%
  • Bonus Armor/Shield
    • 0-15 → 10-20

 

UPDATE 3.8: INARA THE PROTECTOR OF THE FOREST

  • Vainglory
  • |
  • Oct 12, 2018

Thank you for bearing with us for two more weeks while we focus on quality improvements for this update cycle! We are continuing work on several features that will come out over the next few months that will make a big impact to the game experience, but we’re excited to share things we were able to accomplish for this update.

Let’s meet our new hero, Inara, the Protector of the Forest first, followed by some new seasonal skins and collectables. We will also take a quick look at the new unified lobbies in Brawl modes, and finally the first round of changes in the 3.8 meta.


TABLE OF CONTENTS

INARA THE PROTECTOR OF THE FOREST
THREE GREAT NEW SKINS
NEW HATS & COLLECTIBLES
UNIFIED LOBBY IN BRAWL MODE
RETURN OF THE DEV STREAM
HERO & ITEM BALANCE CHANGES
BUG FIXES & PERFORMANCE


INARA THE PROTECTOR OF THE FOREST

Wielding her dual glaives, Inara thrives in the jungle with boosted movement speed and vision empowered by the treants native to Sovereign’s Rise and the Halcyon Fold. Playing as Inara, the jungle is uniquely your home more than any other hero, so be on the look out for opportunities to take out enemies foolish enough to wander into your domain, or go on a little adventure to steal the bounty of the treants in the enemy jungle! Because, why not?!

Inara is only unlockable with ICE for the first 7 days. After that, you’ll be able to unlock her with ICE or Glory.


HERO ABILITIES

SACRED GROVE (PERK)

Inara summons wisps around nearby treants, gaining vision and allowing her to leap to them. Killing a treant grants Inara a movement speed boost for few seconds.


Dance of Leaves (A)

Inara spins with her blades, dealing damage to and slowing nearby enemies.


Banishing Kick (B)

Inara leaps backwards and kicks away enemies, dealing damage to and summoning a wisp on affected enemies. She may leap to marked enemies she has kicked for the next few seconds. Enemies knocked into a wall are stunned.


Nature’s Wrath (Ultimate)

Inara rallies nearby allies, granting them movement speed. Reactivate this ability to dash in target direction, dealing damage to enemies.


INARA’S TALENTS

Dance of Mending (Rare)

Dance of Leaves (A) also heals Inara and her allies.


Banishing Might (Epic)

Banishing Kick (B) knocks targets further.


Sacred Warrior (Legendary)

Inara gains invulnerability for a short duration whenever she dashes or leaps.


NEW SKINS

‘NIGHTBLADE’ INARA (RARE)

‘BLACK CAT’ FLICKER (SPECIAL EDITION) & ‘TRICK OR TREAT’ MALENE (SPECIAL EDITION)

‘HEADLESS’ IDRIS (SPECIAL EDITION)

‘RAINBOW’ GLAIVE (LEGENDARY)

NEW HATS & COLLECTIBLES

Just in time for the spooky holidays! We have added three new hats: Buccaneer Hat, Pumpkin Hat, Wicked Hat and a new Social Ping Pack of adorable Spooky Friends. Check them out in the Inventory menu once the update goes live.

MAKE SURE THAT HATS ARE COMPATIBLE WITH YOUR FAVORITE SKINS

Before crafting a Hat, make sure that it’s compatible with your favorite heroes and skins by tapping on the question mark.


UNIFIED LOBBY IN BRAWL MODES

All lobbies are belong to us! We have unified the lobby experience for all game modes. Chat with your teammates and pick the best team comp for your next Brawl match!


DEV STREAM RETURNS!

Did you miss us? We missed you too! We’re super excited to bring back the Dev Stream on Twitch and get a chance to say hello, show off our latest work, and play some matches with you. We plan to go live every other Friday at 2PM PT, but don’t forget to follow our Twitch channel to get notified when we go live next!


HERO & ITEM BALANCE CHANGES

Following up on the initiatives to improve 5V5 gameplay including the Discord AMA, Zekent and Sonata are rolling out huge changes into the meta. This is just the beginning of the initiatives and we are excited to hear what you think. Be sure to share your feedback with us!

Balance changes have been published as a separate article. You can see those changes HERE!


BUG FIXES & PERFORMANCE IMPROVEMENTS

      • Damage text now scales with amount
      • Fixed a bug where Tony’s Trash Talk dealt damage twice
      • Grumpjaw now spits his target out upon channeling Teleport Boots
      • Teleport Boots channel may now be canceled by stuns
      • Items with passive cooldowns now display on the item icon
      • Fixed a bug where turrets were switching targets when they shouldn’t
      • Fixed a bug where jungle monster health bars could display incorrectly after disconnecting and reconnecting
      • All single target abilities now display a modal if activated without a target selected
      • Fixed a bug where abilities could sometimes incorrectly display as being off cooldown after disconnecting and reconnecting

Update 3.7: Yates The Reclaimer

  • Vainglory
  • |
  • Sep 03, 2018

Autumn season has arrived! Log in to collect your end-of-season Summer payouts — including a FREE ‘Contender’ Kestrel Skin if you reached Credible Threat Bronze. Then, pull in unsuspecting victims with the armored commander, Yates the Reclaimer. Looking for a new skin? Check out Yates’ brilliant ‘Crimson Wolf’ Rare skin or the futuristic and chic Legendary ‘Cyber’ Krul. Want to add a lil’ flair to a skin you already own? Craft a Hat for it in your Player Inventory! Read on for all the details…


TABLE OF CONTENTS

YATES THE RECLAIMER
THREE GREAT NEW SKINS
INTRODUCING HATS & CRAFTING
NEW AUTO BUY & AUTO LEVEL UP FEATURES
EXPAND YOUR COLLECTION WITH THE SUNNY PING SET
SUNLIGHT SYSTEM UPDATES
IMPROVED BATTLE PASS
HERO & ITEM BALANCE CHANGES
BUG FIXES & PERFORMANCE


YATES THE RECLAIMER: SIDESTEP OR GET REKT

Hailing from the frigid lands of Campestria, Yates is a Captain who specializes in reeling in unsuspecting victims with his A ability, Wolf’s Maw.

Follow up a successful Wolf’s Maw with a stun and your high-powered carries will delete anyone who’s too slow on the sidestep or Reflex Block.

OP engagements aren’t Yates’ only trick, though, as he is an impactful crowd controller: Keep enemies in check with his B ability, Overwhelm, to create a shockwave in the area around him, stunning affected enemies.
Provide emergency assistance or engage from across Sovereign’s Rise or Halcyon Fold by using Yates’ ultimate ability, Iron Mandate, to leap to any location on the map, slowing and damaging any enemies you land on.

Yates is only unlockable with ICE for the first 14 days. After that, you’ll be able to unlock him with ICE or Glory.


HERO ABILITIES

DEVASTATION FLAIL (PERK)

Yates can combo up to three basic attacks within a short time of each other for increasingly powerful effects.

Second Hit: Bonus damage and gain a small movespeed boost.
Third Hit: Bonus damage and gain a large movespeed boost.


WOLF’S MAW

Yates extends his flail forward, pulling in the first enemy hit.


OVERWHELM

Yates gathers energy before releasing a shockwave around himself, stunning affected enemies.


IRON MANDATE

Yates leaps to the chosen location, dealing damage and slowing enemies while granting allies a barrier.

Overwhelm will not disperse until Yates lands.

Note: This is a global ability which means it can be casted anywhere in the map.


YATE’S TALENTS

EXTENDED HOOKS (RARE)

Wolf’s Maw (A) has increased range.


WHIPLASH (EPIC)

Devastation Flail’s (Perk) third hit deals greatly increased damage.


RAPID RESPONSE (LEGENDARY)

Iron Mandate (Ult) completes much more quickly.


‘CRIMSON WOLF’ YATES (RARE) AND
‘CONTENDER’ KESTREL (LIMITED EDITION)


‘CYBER’ KRUL (LEGENDARY)

Krul_cyber_prime
Krul_cyber
Krul_cyber_prototype

The Undead 1V1 champ is getting a new Legendary skin! Get ‘Cyber’ Krul in three different variants; here’s how to unlock your favorite version:

  • Cyber Krul Prototype (White)
    • At launch:
      • In a special box
      • In the All Box
      • For direct purchase
  • Cyber Krul (Red)
    • At launch:
      • In a special box
      • In the All Box
      • Not initially available for direct purchase
  • Cyber Krul Prime (Blue)
    • Only unlockable by by reaching Battle Pass level 100

NEW COLLECTABLE COSMETIC: CRAFT HATS TO SPICE UP YOUR FAVORITE SKINS

Hats are a collectable cosmetic that you’ll be able to equip on most skins starting in Update 3.7. To unlock your favorite Hat, simply find the necessary materials required to craft it. Materials to craft Hats can be found in Spoils of War Chests, Material Chests, and occasionally Event rewards.

Materials are used in a variety of recipes and will be reused in future updates. You’ll be able to collect up to 15 materials of each kind before being awarded a duplicate bonus.

See which Hats are available to craft by tapping on your Player Inventory and navigating to the “HATS” tab.

The HATS tab is your “workshop.” Here, you’ll be able to see which materials you own as well as which Hats are available to craft. This tab is also where you’ll equip any Hats you’ve already crafted.

MAKE SURE THAT HATS ARE COMPATIBLE WITH YOUR FAVORITE SKINS

Before crafting a Hat, make sure that it’s compatible with your favorite heroes and skins by tapping on the question mark.


NEW AUTO BUY & AUTO LEVEL UP FEATURES

Looking for a faster way to hop into combat? With the new Auto Buy and Auto Level Up features, your selected Recommended Build can automatically purchase items and level up skills for you!

Auto Buy will automatically purchase the items from your selected build while your hero is within range of valid shop locations and when you have enough gold for the items. Just walk by a valid shop location and the items in your selected build will simply “float” into your heroes’ inventory.

Similarly, Auto Level Up will instantly spend your skill points upon leveling up.

Like doing everything yourself? You can disable “Enable Auto Buy” and “Automatically Upgrade Abilities” under the new Gameplay tab of the in-game settings menu.


EXPAND YOUR COLLECTION:
GET THE SUNNY PING SET

Add another set of Social Pings to your collection: Get the Sunny Ping pack now! These were designed together with hallu, one of our talented community artists.

Individual pings have a chance to drop in Spoils of War chests and can also be found in the Market. You must collect the entire set to use them in-game.
Want to see which pings you own? Tap on your Player Inventory from the home screen, then on the SOCIAL PINGS tab.

 


SUNLIGHT SYSTEM UPDATES

Play more, earn even more!

  • We’ve added 50 levels to our seasonal Sunlight progression system and have dramatically increased the rewards available for all players – free and paid alike. We’ve concentrated rewards on the Free Pass track to pay out big rewards every 5 levels, but Battle Pass holders will now earn 100 levels worth of rewards, including the Battle Pass exclusive Cyber Krul Prime skin.
    • More Sunlight points will be needed to reach the maximum Sunlight level for Autumn Season 2018, but events will provide opportunities to earn huge amounts of Sunlight and help you reach level 100!
  • Autumn Season 2018 will not have end-of-season rewards related to Sunlight progression; instead of making you wait until the end of the season to unlock your rewards, we’ve rolled them into the 100 levels of the season’s Free Tier Battle Pass.
    • This means that you won’t have to wait until the end of the season to enjoy your payout – simply level up to instantly reap the benefits.
  • Check out the new SEASON button on the home page to see the full list of loot you can earn, and to view your overall progress.

IMPROVED BATTLE PASS

The next generation of Battle Pass is here! Like last season, you’ll be able to unlock your Vainglory Battle Pass for only $10 (or 1250 ICE), then start raking in the rewards. We’ve ramped up the value of the Battle Pass for Autumn and will be giving back over 20x in value!

Battle Pass details can now be found by tapping on the SEASON button on the home page.


CHAT IN BLIND LOBBIES

The newly simplified Blind Lobby design now features chat; coordinate with your team in all Casual and Brawl modes.


HERO & ITEM BALANCE CHANGES

Balance changes have been published as a separate article. You can see those changes HERE!


BUG FIXES & PERFORMANCE IMPROVEMENTS

    • Reim’s basic attacks now properly generate fortified health
    • Anka’s Crimson Blade talent now correctly modifies damage
    • Fixed a bug where Malene’s Royal Favors talent globally affected allies
    • Fixed a bug where Anka’s Dance of Blades locked her longer than intended
    • Catherine’s Blast Tremor angle is now more clearly displayed
    • Global gold and experience is now properly granted to all allies
    • In 5V5, Turrets, Armories, and Vain Crystals will display “INVULNERABLE” when hit while invulnerable
    • Stunning Ozo during his Acrobounce will now interrupt him
    • Recommended hero builds have been updated for more generalized usage
    • Chat added to Casual lobbies