With a whole slew of changes in Update 3.7 shaking up the meta, we wanted to take some time to discuss the direction we’re planning to take the Sovereign’s Rise over the next few updates.
The following is a list of some of the major goals we want to hit in no particular order:
Entering a match, you should be able to expect a baseline of what your team plans on doing. This isn’t to say that creative strategies won’t work, but there needs to be a meta for an off-meta to exist.
Promoting Interactive Play
The amount of gold passively generated before Update 3.7 was fairly high and could occasionally outshine the gold earned from active involvement in the game. We are looking to nudge things a bit more towards more active participation to truly earn that power.
Lane vs. Jungle
We want to ensure that there are always multiple decisions you can make in any given situation. Prior to Update 3.7, contesting jungle was so important that teams would consistently send 6-10 heroes to contest a single buff camp. While fighting over camps should be a valid strategy, it shouldn’t be the only one. By shifting more focus onto the lane, fighting for lane control or contesting jungle becomes a much tougher decision.
Snowballing vs. Rubberbanding
When a match feels like it’s slipping out of your control, having options available to mount a comeback is incredibly important. With the newly increased bounties and XP from hero kills, taking out a high-value target can be immensely beneficial to enable a comeback. We’re looking to find the sweet spot that can close out a match effectively while still granting the team on the back foot a path towards victory.
We believe that these changes will make your gameplay experience much more approachable and smoother, while you may feel the meta to feel a bit shaky as we roll out the changes. We would love to get your thoughts, questions, or concerns on what we’re proposing here. Join us on this exciting journey!
– Zekent & Sonata