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Update 4.0 Hero & Item Balance Changes

Update 4.0 Hero & Item Balance Changes

  • SpaceMonKey
  • |
  • Feb 08, 2019

3v3 META

    • Bounty Increase Per Farm
      • 6 → 3
    • Monsters and Minions
      • First Level Up Time
        • 3:00 → 2:00
      • Level Up Rate
        • 90s → 120s
    • STATS
      • Elder Treant
        • Defense
          • 50 → 0
      • Treant
        • Health
          • 1000 + 240 → 750 + 180
        • Defense
          • 50 → 0
      • Big Bear
        • Health
          • 700 + 200 → 600 + 130
        • Defense
          • 50 → 0
      • Small Bear
        • Health
          • 520 + 180 → 480 + 100
        • Defense
          • 50 → 0
      • Crystal Sentry
        • Health
          • 3500 + 350 → 3000 + 300
      • Kraken (Jungle)
        • Health
          • 10500 + 900 → 9500 + 1000
      • Kraken (Captured)
        • Health
          • 15750 + 1350 → 9500 + 1500
    • Crystal Miner
      • Sentry’s Might
        • Duration
          • 90s → 60s
      • Damage Dealt
        • 15% → 10%
      • Slow Aura
        • 25% → 20%
    • Death Timers
      • 5/25/60 at 0/8/18 → 0/24/60 at 0/12/24


5v5 META

  • VAIN CRYSTAL

    • Halcyon Missile
      • Cooldown
        • 5 → 2
      • Damage
        • 50 → 25
        • 15% Max Health → 5% Max Health
      • Decaying Slow Amount
        • 60% → 75%
    • Rupture Stun
      • Damage
        • 100 → 250

HEROES

  • ALPHA

    • CORE CHARGE
      • Cooldown
        • 6/5.5/5/4.5/4 → 5/4.5/4/3.5/3
  • BLACKFEATHER

    • ROSE OFFENSIVE
      • Damage
        • Weapon Ratio
          • 100% → 125%
  • CELESTE

    • HELIOGENESIS
      • Impact Damage
        • Crystal Ratio
          • 90% → 80%
  • FORTRESS

    • TRUTH OF THE TOOTH
      • Range
        • 6 → 9
  • IDRIS

    • SHROUDSTEP
      • Damage Amp
        • 20/20/20/20/40% → 30/30/30/30/50%
      • Barrier
        • Weapon Ratio
          • 100% → 120%
    • CHAKRAM
      • Damage
        • Crystal Ratio
          • 90% → 100%
        • Weapon Ratio
          • 60% → 70%
    • SHIMMERSTRIKE
      • Total Periodic Damage
        • 200/350/500 → 250/425/600
      • Crystal Ratio
        • 125% → 150%
      • Burst Damage
        • 100/150/200 → 150/250/350
      • Weapon Ratio
        • 100% → 125%
  • JOULE

    • ROCKET LEAP
      • Cooldown
        • 20/18/16/14/10 → 15/14/13/12/8
      • Stun Duration
        • 1.1/1.2/1.3/1.4/1.5 → 0.7/0.8/0.9/1.0/1.5
      • Slow Strength
        • 30/35/40/45/50% → 30/35/40/45/60%
    • THUNDER STRIKE
      • Damage
        • Crystal Ratio
          • 220% → 180%
    • BIG RED BUTTON
      • Damage Per Second
        • Crystal Ratio
          • 240% → 220%
  • KENSEI [DAMAGE REWORK]

    • STATS
      • Damage
        • 90-134 → 74-129
    • IMMOVABLE MIND
      • Barrier Amount
        • 30-140 + 70% Weapon Power
      • Damage
        • Standard Basic Attack
        • [NEW] Deals 10-20% more damage to heroes with higher maximum health
      • Bonus Damage
        • Removed
    • LOTUS STRIKE
      • Damage
        • 20/40/60/80/100 + 50% Weapon Power
    • KENSHO
      • Deals a basic attack
        • Bonus Damage
          • 20/35/50/65/110
    • PATH OF THE RONIN
      • Damage
        • 200/300/400 + 100% Weapon Ratio
  • KESTREL

    • GLIMMERSHOT
      • Area Damage
        • Crystal Ratio
          • 80% → 100%
    • ACTIVE CAMO
      • Bonus Movespeed
        • Weapon Ratio
          • 0.2% → 0.5%
    • ONE SHOT. ONE KILL.
      • Damage
        • Weapon Ratio
          • 120% → 140%
  • KRUL

    • SPECTRAL SMITE
      • Burst Damage
        • Crystal Ratio
          • 80% → 90%
      • Damage Per Stack
        • Crystal Ratio
          • 20% → 30%
    • FROM HELL’S HEART
      • Damage
        • Crystal Ratio
          • 100% → 120%
  • LANCE

    • IMPALE
      • Damage
        • 180/260/340/420/500 → 220/290/360/430/500
    • GYTHIAN WALL
      • Damage
        • 50/90/130/170/210 → 80/115/150/185/220
  • LYRA

    • ARCANE PASSAGE
      • Cooldown
        • 75/60/45 → 90/80/70
      • Range
        • 10/12/14 → 10/20/30
  • MAGNUS

    • SERAPHIC FLARE
      • Damage
        • 350/500/650 → 300/450/600
  • REIM

    • FROSTGUARD
      • Fortified Health Generation
        • Heroes
          • 20% → 10%
        • Non-Heroes
          • 5% → 2.5%
        • Slow
          • 60% → 50%
    • CHILL WINDS
      • Damage
        • 60/110/160/210/310 → 60/100/140/180/220
      • Crystal Ratio
        • 80% → 60%
  • REZA

    • FIRESTARTER
      • Proc Damage
        • Crystal Ratio
          • 230% → 250%
    • NETHERFORM DETONATOR
      • Duration
        • 10 → 6
  • RONA

    • FOESPLITTER
      • Cooldown
        • 18/17/16/15/13s → 14/14/14/14/12s
      • Attack Speed Duration
        • 2/2.5/3/3.5/4s → 4s
  • SAW

    • MAD CANNON
      • Charges
        • 3 → 3/4/5
      • Damage
        • 150/225/300 → 200/275/350
  • SKAARF

    • DRAGON BREATH
      • Damage
        • 500/700/900 → 400/600/800
  • TAKA

    • X-RETSU
      • Cooldown
        • 30/22.5/15 → 25/20/15
      • Damage
        • 200/275/350 → 250/300/350
  • TONY

    • COME AT ME
      • Barrier Charge
        • 12-6.5s → 10-4.5s
    • JAWBREAKER
      • Stun Duration
        • 0.4/0.4/0.4/0.4/0.6s → 0.6/0.6/0.6/0.6/0.8s
    • BADABOOM
      • Tony now reaches his destination faster
      • Damage
        • 250/400/550 → 400/525/650
  • VOX

    • PULSE
      • Cooldown
        • 10/10/10/10/7 → 8/8/8/8/6
    • WAIT FOR IT…
      • Cooldown
        • 80/65/50 → 70/60/50
      • Impact Damage
        • 100/150/200 → 100/175/250
      • Burst Damage
        • 200/300/400 → 200/350/500
  • YLVA

    • CRIMSON FANG
      • Bonus Movement Speed
        • 1 → 1.5/1.5/1.5/1.5/2
      • Bonus Attack Speed
        • 40% → 40/45/50/55/60%

ITEMS

  • MINION CANDY

    • Removed
  • NULLWAVE GAUNTLET

    • Removed
  • IRONGUARD CONTRACT

    • Removed
  • DRAGONBLOOD CONTRACT

    • Now a Tier 2 Utility Item
    • Builds out of Oakheart
    • Total Cost: 600
    • Health
      • 250
    • Passive: Basic attacks apply a 35%/20% (Melee/Ranged) slow for 1s. (6s cooldown)
  • SHIVERSTEEL

    • Build Path
    • Dragonblood Contract + Blazing Salvo
  • STORMCROWN

    • Proc Damage
      • 400-750 (Based on Level) → 500-750 (Based on Level)
  • STORMGUARD BANNER

    • Proc Damage
      • 250-400 (Based on Level) → 250-300 (Based on Level)
  • ROOK’S DECREE

    • Build Path
    • Protector Contract + Warmail
    • Barrier
      • 100 → 150
  • PROTECTOR CONTRACT

    • Now a Tier 2 Defense Item
    • Builds out of Oakheart
      • Total Cost: 600
    • Health
      • 300
    • Passive: After using an ability, your next basic attack against an enemy hero will grant 150 barrier to nearby allies for 2s. (12s cooldown)