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Update 2.10 (Lorelai) Notes: Make Enemies into Fish Food

  • Vainglory
  • |
  • Nov 07, 2017

Update 2.10 introduces the bubbly Lorelai, a new way to back pro teams with support badges and balance changes to Blackfeather, Ardan, Reim and more. Read all the changes below …


TABLE OF CONTENTS

NEW HERO: LORELAI
NEW SKINS
5v5 UPDATES
MINION CHANGES
PRO TEAM BADGES
HERO BALANCE
ITEMS BALANCE
BUG FIXES & IMPROVEMENTS

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NEW HERO: LORELAI

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Lorelai is a backline support who excels at zone control and team utility. Change the tides of battle with single-target cleanses and shields.

Lorelai is unlockable with ICE only for the first seven days. Afterward, you will be able to unlock her with ICE or Glory.

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HERO ABILITIES

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 THAT’S SWELL (HEROIC PERK)

Lorelai’s basic attacks deal crystal damage and she becomes empowered when she’s on a source of water from her abilities. Using an ability while Lorelai’s on a source of water consumes the water she’s on and empowers the ability used.


 

FISH FOOD (A)

Lorelai calls upon her aquatic friends at the target location. After 0.8 seconds, her pet clam snaps the area, dealing damage to enemy units inside and stunning them.

 

  • A pool filled with small piranhas persists for 8 seconds afterwards, dealing damage over time to enemy units inside

SPLASHDOWN (B)

Lorelai throws a sphere of water at target location. After a short delay, the water forms a pool for 8 seconds, speeding up allies and slowing enemies inside.

 


WATERWALL (ULTIMATE)

Lorelai forms a protective veil of water on target allied hero cleansing the target of any movement-impairing effects.

 

  • After a short delay, the water barrier drops on the ground, leaving behind a pool for 8 seconds.
  • Temporarily grants the target a large barrier.
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HERO TALENTS

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SPLASH DOUBLEDOWN (RARE)

Splashdown has two charges, reduced charge time and energy costs.

 


CLAM UP (EPIC)

Fish Food has an increased stun duration.

 


WONDER WALL (LEGENDARY)

Lorelai’s Ultimate now grants the targeted allied hero invulnerability instead of barrier and has a reduced cooldown


WALLPAPERS

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NEW SKINS

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‘Dr. Franken’ Flicker (Epic)

Only morons keep their brains inside their skulls. Check out the Epic Dr. Franken Flicker’s innovative mind-stimulating medical technology!


AVAILABILITY 

  • Nov. 15 at 5PM PST: Direct purchase for 1499 ICE

MODEL CHANGES

  • Back-mounted smart battery
  • Dual-lens surgical safety goggles
  • Heavy-duty medical-grade rubber gloves
  • Laboratory smock
  • Abnormally genius brain floating in preservative fluid & encased in handy portable lantern

EFFECTS & ANIMATION CHANGES

  • Bubbling fluid escapes from lantern
  • Electricity crackles on crit impact
  • Binding Light has a bubbling green gas crackling with lightning
  • Fairy Dust surrounds Flicker with a green electric gas that ends with an electric pop!
  • Preservative fluid splashes from the lantern with an electric burst during Mooncloak
  • Electric gas enshrouds Flicker and his allies while they are stealthed
  • Occasionally wears the brain lantern like a hat 

WALLPAPERS


‘Cagefighter’ Ardan (Epic)

‘Cagefighter’ Ardan is defending his title in a brutal fight against the up-and-comer, Meat Truck. Keep reading to learn more about this essential Epic skin!


AVAILABILITY 

  • Nov. 10 at 5PM PST: Rare Mystery Chest for 199 ICE. The chances of pulling his skin are 1/8
  • Nov. 17 at 5PM PST: Direct purchase for 1499 ICE

MODEL, ANIMATION & SFX CHANGES

  • Drops a FLYING ELBOW into a CAGE for Gauntlet ultimate!
  • MMA glove and power-punch gauntlet
  • Championship belt
  • Shin guards & mixed martial arts shorts
  • New two-tone hairstyle and facial hair
  • Winged back and “JULIA” heart tattoos

WALLPAPERS


‘Ra’dagio’ (Rare)

 

The Horus King awakens the Sun God and demands help for his people … but it will all be for naught if they cannot defeat the Guardian. Read on to discover more about Ra’dagio!


AVAILABILITY 

  • Nov. 15 at 5PM PST – Nov. 22: Adagio Talent Bundle for 1199 ICE
  • Nov. 22 @ 5PM PST: Direct purchase for 900 ICE

MODEL CHANGES

  • Scarab & snake decorations
  • Talons on hands and feet
  • Pharaoh’s headdress & golden armor on arms, legs, head & wings
  • Wesekh collar

WALLPAPERS

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5v5 EARLY ACCESS:
PRE-REGISTER NOW!

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When we started Super Evil Megacorp, we set out to challenge the notion that mobile-first gamers were somehow inferior to gamers on other platforms. We believed that every phone was a portable next-gen console, and that every mobile player deserved games just as core, strategic and performant as players on PC. 

Our mission now is creating a 5v5 MOBA with the most accurate and responsive controls, with superior gameplay and strategic depth and with the best graphics and highest frame rates on mobile. Vainglory 5v5 will make no compromises, and we want you to have a chance to play before anyone else. 

Pre-register for Vainglory 5v5 now for a chance at early access and exclusive rewards like unlocking the “Founding 5v5” player badge.


GLOBAL UNVEILING OF VAINGLORY 5V5

If you want to see Vainglory 5v5 played competitively for the very first time, tune in Dec. 17 to Finals Day of the 2017 Vainglory World Championship in Singapore. Worlds will feature a special segment with two 5v5 exhibition matches, and we’ll unveil live on air many of the gameplay and map details you’re searching for. Watch the broadcast live on Vainglory’s twitch, YouTube and Facebook Live pages, and we’ll also feature VODs in-game after the event ends.

In the interim, be sure to check the in-game News section and Vainglory official social media channels regularly for new reveals and tidbits of information!

 

5V5-RELATED VIDEOS:

 


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SUPPORT YOUR FAVORITE SQUADS:
PRO TEAM BADGES ADDED

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Support your favorite team and represent their logo on the loading screen!
  • 100% of proceeds directly benefit competitive teams and prize pools.
  • You can purchase as many as you like and can repeat-purchase the same team badge to support them and contribute to prize pools.
  • The most recent badge you’ve purchased will show up on the loading screen.
  • Badges are purchased for a limited time and will expire at the end of the calendar year.

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MINION CHANGES:
MORE DAMAGE TO TURRETS

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“With the increased amount of health on heroes, the game length of matches has increased a little. To restore order, we have increased minion damage to turrets, allowing for stronger pushes.” —Nivmett

  • Lead minion damage to turret increased from 72 to 100
  • Ranged minion damage to turrets increased from 72 to 100
  • Tank minion damage to turrets increased from 24 to 50

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HERO BALANCE

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ALPHA

“Alpha has been a reliable pick in recent updates and while we are happy she is finally seeing competitive play again, we feel she can use a slight update. This will give the enemy team more time to fight Alpha while her reboot is down. This change to the ult coupled with the aftershock nerf should bring her more into line with the others while still maintaining her identity.” —Nivmett

TERMINATION PROTOCOL

  • Cooldown increased from 75/65/55 to 85/75/65

ARDAN

“Ardan has been a very strong and reliable pick this update, largely because his perk has taken advantage of the health changes more than most.”  —Nivmett

JULIA’S GIFT

  • Missing-life healed reduced from 1.5% to 0.8%

BARON

“Baron’s move speed has been unnaturally slow. This tuneup will bring him in line with Phinn (not exactly a speed demon). Changes to Jump Jets and Porcupine Mortars may open the doors for more CP Baron in the future.” —Nivmett

STATS

  • Move speed increased from 2.6 to 2.8

PORCUPINE MORTARS

  • Cooldown reduced from 5 seconds at all levels to 5/4.5/4/3.5/2.5
  • Energy cost reduced from 70/80/90/100/110 to 60/65/70/75/80

JUMP JETS

  • Crystal power no longer increases jump range
  • Crystal power also decreases the delay before Baron’s jump

BLACKFEATHER

“These changes coupled with the Breaking Point nerf should dull his blade slightly.” —Nivmett

FEINT OF HEART

  • Cooldown increased from 8/7.5/7/6.5/6 to 10/9.5/9/8.5/8

ON POINT

  • Barrier strength reduced from 125/165/205/245/325 to 120/150/180/210/270

ROSE OFFENSIVE

  • Cooldown increased from 40/30/20 to 40/35/30
  • Energy Cost increased from 40 to 50

CATHERINE

“Catherine players were running out of energy far before the fight was finished.” —Nivmett

MERCILESS PURSUIT

  • Energy cost reduced from 50/60/70/80/100 to 30/40/50/60/70

CELESTE

“Like Catherine, Celeste was running out of energy before the fight was over. This change should keep her in the battle longer.”
—Nivmett

HELIOGENESIS

  • Energy cost reduced from 50 to 40

FLICKER

“While Flicker is closer to where we want him than ever before, the mad scientist may need a few more bumps to get him there.”
—Nivmett

FAIRY DUST

  • Cooldown reduced from 14/13/12/11/10 to 14/13/12/11/9

MOONCLOAK

  • Stealth duration increased from 8/9/10 to 8/10/12

GLAIVE

“These updates, coupled with recent changes, will allow Glaive to better maintain his identity as a bruiser.” —Nivmett

TWISTED STROKE

  • Crit Chance increased from 9/13/17/21/25% to 10/15/20/25/30%
  • Energy cost decreased from 40/50/60/70/80 to 20/25/30/35/40

BLOOD SONG

  • Lifesteal per stack increased from 1% to 1.2%

GRUMPJAW

“These changes will allow Grumpjaw to maintain his stacks easier while returning a lot of power for his Crystal and Utility paths.” —Nivmett

LIVING ARMOR

  • Time between stack falloff increased from 0.7 to 1 second
  • Stack charge time decreased from 5 to 3 seconds

GRUMPY

  • Damage per stack increased from 10/25/40/55/85 to 20/35/50/65/95
  • Crystal ratio per stack increased from 10% to 20%

IDRIS

“Weapon Power Idris is having trouble bursting down tankier targets. With this change, he will be able to juke and weave through the fight more easily.” —Nivmett

SHROUDSTEP

  • Cooldown decreased from 15/14/13/12/10 to 13/12/11/10/8

SHIMMER STRIKE

  • Now cleanses move-impairing effects on activation
  • Removes Churnwalker’s chain upon use.

KESTREL

“Weapon Kestrel has been a dominant force. This change will stop her from 3-4 shotting a carry while still maintaining her power against tankier targets. We’re also increasing the cooldown of her Active Camo.” —Nivmett

GLIMMERSHOT

  • Impact damage decreased from 100/105/110/115/130% to 100/100/100/100/100%
  • Impact damage now has 0/3/6/9/15% armor piercing

ACTIVE CAMO

  • Cooldown increased from 8/8/8/8/6 to 10/10/10/10/8
  • Energy cost decreased from 160 to 130

KRUL

“Krul has been enjoying the new health changes more than most.” —Nivmett

STATS

  • Health reduced from 2494 to 2394

REZA



NETHERFORM DETONATOR

  • Now cleanses move-impairing effects on activation

SAW

“These changes will reduce SAW’s power slightly and bring his armor and shield back in line with all the other carries.”  —Nivmett

STATS

  • Armor and Shield reduced from 20-60 to 20-50
  • Weapon power reduced from 50-127 to 50-116

SAMUEL

“Samuel was running out of energy before the fights could conclude more often than not. This will help fix that.”
—Nivmett

MALICE AND VERDICT

  • Energy cost decreased from 50/55/60/65/70 to 40/45/50/55/60

SKYE

“Slight tuneup for Skye increasing her early-game power, especially while the energy cost reduction will help her maintain her signature playstyle” —Nivmett

FORWARD BARRAGE

  • Damage increased from 120/160/200/240/320 to 140/180/220/260/340
  • Energy Cost decreased from 60/75/90/105/120 to 40/50/60/70/80

SKAARF

“Everyone’s favorite dragon is a bit healthier.” —Nivmett
STATS

  • Health increased from 638-1992 to 638-2112

PETAL

“Petal has been strong for quite some time — and while it’s great to see her picked frequently in competitive play, her damage combined with range and mobility were too much. This tunedown will bring her in line with the other weapon carries.” —Nivmett

TRAMPOLINE

  • Weapon amp reduced from 20% to 15%
  • Crystal amp reduced from 20% to 15%

REIM

“These changes will help push Reim toward his intended playstyle as a sustain crystal bruiser rather than some sort of crystal sustain, burst bruiser. In short, he will deal significantly less damage but generate more fortified health. In addition, the range change to Winter Spire will allow him to fight ranged heroes a bit easier in the early game.” —Nivmett

FROST GUARD

  • Crystal ratio on basic-attack reduced from 90% to 70%
  • Damage to fortified health increased from 18% to 25%

WINTER SPIRE

  • Damage on first spire reduced from 80/120/160/200/240 to 60/90/120/150/180
  • Damage on second spire reduced from 80/120/160/200/240 to 60/90/120/150/180
  • Crystal ratio on first spire reduced from 90% to 70%
  • Crystal ratio on second spire reduced from 110% to 100%
  • Range increased from 5/5.5/6/6.5/7.5 to 6/6/6/6/7.5

RINGO

“Slight energy boost due to longer teamfights. Sensing a theme?” —Nivmett

TWIRLING SILVER

  • Energy cost decreased from 50/55/60/65/70 to 30/35/40/45/50

GWEN

“A bit of extra bang for Gwen not only for her crystal path but to her cooldowns as well.” —Nivmett

BUCKSHOT BONANZA

  • Crystal ratio increased from 210% to 225%
  • Cooldown decreased from 12/11/10/9/6 to 10/9/8/7/5

SKEDADDLE

  • Now blocks displacements
  • Cooldown reduced from 24/22/20/18/14 to 24/21/18/15/12
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ITEMS BALANCE

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AEGIS
“With the increased amount of crowd control, it’s only fair we increased the amount of time Reflex Block protected you.” —Nivmett

  • Duration increased from 1 to 1.5

ATLAS PAULDRON
“This allows bruisers and captains to have extra defense against weapon carries.” —Nivmett

  • Armor increased from 70 to 80

AFTERSHOCK
Aftershock was a bit too strong.” —Nivmett

  • Damage reduced from 15% to 14% max health

BREAKING POINT
“Breaking Point was stacking a bit too easily.” —Nivmett

  • Damage required per stack increased from 140 to 160

CLOCKWORK
“Slight tuneup to the energy items in the game, so that buying an energy item feels more impactful.” —Nivmett

  • Energy Regen increased from 7.5 to 10
  • Energy increased from 250 to 600

CRUCIBLE
“Crucible was decreasing in health when you combined its recipe. This will address that issue.” —Nivmett

  • Duration increased from 1 to 1.5
  • Health increased from 650 to 700

DRAGONHEART
“Dragonheart was a bit too efficient.” —Nivmett

  • Health decreased from 500 to 450

ECHO
“Echo has been a rockstar in the last few updates, and while we love the big plays that result with the double ults, we would like to see a little less of that while still giving you the option to echo non-ultimate abilities.” —Nivmett

  • Base cooldown decreased from 15 to 10
  • Echo multiplier cooldown increased from 115% to 150%
  • Energy regen increased from 4 to 6
  • Energy increased from 300 to 350

ENERGY BATTERY
“Slight tuneup to the energy items in the game, so that buying an energy item feels more impactful.” —Nivmett

  • Energy regen increased from 2.5 to 4
  • Bonus Energy increased from 150 to 200

EVE OF HARVEST
“See above.” —Nivmett

  • Energy regen increased from 5 to 7
  • Energy increased from 250 to 400

FROSTBURN
“Despite the Frostburn changes making the item very powerful, the decreased crystal and increased price made it a disadvantageous purchase. By bringing it to a lower price point, it is now attractive not only as a solid pickup but also serves crystal heroes as a kite-for-survival tool if they pick it up early enough.” —Nivmett

  • Price decreased from 2800 to 2600
  • Sell price decreased from 1400 to 1300

HALCYON CHARGERS

“More love for energy.” —Nivmett

        • Energy Regen increased from 4.0 to 6
        • Energy increased from 250 to 400

LIGHT SHIELD & LIGHT ARMOR
“Light Armor and Light Shield were the only two items that did not sell for half price. This change will normalize that as well as allowing for some interesting early itemization” —Nivmett

        • Sell price increased from 50 to 125

PIERCING SHARD
“This will allow for a more efficient early counter item for crystal carries.” —Nivmett

        • Shield pierce increased from 12% to 18%

REFLEX BLOCK
“With the increased amount of crowd control, it’s only fair we increased the amount of time Reflex Block protected you.” —Nivmett

        • Duration increased from 1 to 1.5

TORNADO TRIGGER
“Tornado Trigger was proving to be a bit too efficient for its cost. This change will tune down the damage of double Tornado Trigger.” —Nivmett

        • Bonus Crit damage reduced from 20% to 15%

SPELLFIRE
“While we know the direction we want Spellfire to go, the item didn’t become efficient enough until you have a substantial amount of crystal power. This change will allow it to be an earlier buy.”
—Nivmett

        • Passive burn damage changed from 100% of crystal power over 4 seconds to 15-50 (level 1-12) + 100% of crystal power over 4 seconds.

VOID BATTERY
“Same story: Slight tuneup to the energy items in the game, so that buying an energy item feels more impactful.”
—Nivmett

      • Energy regen increased from 4.0 to 6.0
      • Energy increased from 250 to 350
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      BUG FIXES & IMPROVEMENTS

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      • Dragon’s Eye stacks now show in the spectator HUD
      • Fixed an issue where Vox’s Mobile Fighter recommended build was marked as a Crystal build
      • Fixed an issue where Churnwalker’s Torment and Trespass would not pull or stun if the target walked out of range during the animation
      • Fixed an issue where Frostburn’s slow bypassed effects such as Reflex Block, Crucible, Gythian Wall, etc.
      • Fixed an issue where some dashes would follow targets far beyond their intended range
      • Play menu videos added to game mode screens
      • Zoom-in and zoom-out functionality added to tablet devices
      • Header in HEROES tab now hides and reveals intuitively

      That’s it for now! Try Lorelai and all the other new changes when Update 2.10 goes live on November 8!

Brilliance Itself: The Epic Dr. Franken Flicker!

  • Vainglory
  • |
  • Nov 02, 2017

Only morons keep their brains inside their skulls. Check out the Epic Dr. Franken Flicker’s innovative mind-stimulating medical technology!

 


MODEL CHANGES

  • Back-mounted smart battery
  • Dual-lens surgical safety goggles
  • Heavy-duty medical-grade rubber gloves
  • Laboratory smock
  • Abnormally genius brain floating in preservative fluid & encased in handy portable lantern

EFFECTS & ANIMATION CHANGES

  • Bubbling fluid escapes from lantern
  • Electricity crackles on crit impact
  • Binding Light has a bubbling green gas crackling with lightning
  • Fairy Dust surrounds Flicker with a green electric gas that ends with an electric pop!
  • Preservative fluid splashes from the lantern with an electric burst during Mooncloak
  • Electric gas enshrouds Flicker and his allies while they are stealthed
  • Occasionally wears the brain lantern like a hat 


ALTERNATE FATE LORE

Evil Laughter Ensues

Here is the trouble with brains: they are encased in thick skulls where they cannot be properly stimulated except by brute and inaccurate force. In a feat of great brilliance, after several mostly-successful fairy brain removals, I have detached my own brain from my body. Here it is! Look at it! Isn’t it beautiful?

With this ingenious battery pack that I developed, I poke electric current into my brain when I wish to enjoy a new clever idea. Behold!

ZAP!

Ah-ha! A self-propelled machine with two juxtaposed blade cutters, each associated with an electric motor…

ZAP!

…and an electronic system for controlling the forward movement of said machine…

ZAP!

…hehehe ho ho oh my dear no. I must have stimulated the ticklish bit that time. Hehehehe… let’s make it stop now…

ZAP!

…with a memorized algorithm for seeking botanical surfaces to be utterly – hahaha! – mowed down. I shall call it the Lawn Mower. The Meekos won’t know what hit them! My genius astounds even me.


Read Flicker’s canon lore:

The Complete Collection


 WALLPAPERS

The Epic Elbow-Dropping ‘Cagefighter’ Ardan is Coming Soon!

  • Vainglory
  • |
  • Oct 31, 2017

‘Cagefighter’ Ardan is defending his title in a brutal fight against the up-and-comer, Meat Truck. Keep reading to learn more about this essential epic skin!

 


MODEL, ANIMATION & SFX CHANGES

  • Drops a FLYING ELBOW into a CAGE for Gauntlet ultimate!
  • MMA glove and power-punch gauntlet
  • Championship belt
  • Shin guards & mixed martial arts shorts
  • New two-tone hairstyle and facial hair
  • Winged back and “JULIA” heart tattoos


ALTERNATE FATE LORE

Fight Night

SUGARVENOM: Hello and welcome to Fight Night on the Halcyon Fold! I’m here with Playoffbeard live at the final matchup of the evening, the one you’ve all been waiting for: ‘One Punch’ Ardan is all set to defend his title from Meat Truck, the up-and-comer who’s been running over his opponents.

PLAYOFFBEARD: The smack talk has been brutal over the last several weeks. Meat Truck is notorious for getting into opponents’ heads on social media, but Ardan maintained that he respects all of his opponents and just wanted a good clean fight …

SUGARVENOM: … that is, until Meat Truck posted, and I quote: “MAYBE IF ARDAN BETTER FIGHTER, JULIA STILL BE ALIVE.”

PLAYOFFBEARD: Yikes.

SUGARVENOM: That’s when the drama started. Now there’s no love lost between these two.

PLAYOFFBEARD: Ardan is pacing the cage, maintaining eye contact with Meat Truck while the ref gives instructions. SugarVenom, do you think Ardan is feeling the pressure?

SUGARVENOM: If he is, he isn’t showing it. Ardan is the most focused fighter to have competed in this cage, but he’ll still have to use every advantage to secure a K.O. tonight.

PLAYOFFBEARD: Meat Truck will be looking for one big hit to end the fight early, but we’re going to see a clear dexterity advantage from Ardan.

SUGARVENOM: Dexterity won’t help when Meat Truck decides to charge – but he might eat Ardan’s power gauntlet on contact.

PLAYOFFBEARD: Of course, we all know what the fans are excited to see …

SUGARVENOM: … Ardan’s flying elbow drop.

PLAYOFFBEARD: It’s such a deadly finisher. If Ardan can pull it off early, I’d bet that Meat Truck won’t leave many tire tracks in this cage.

SUGARVENOM: And there’s the bell. Round one has begun!


Read Ardan’s canon lore:

The Complete Collection

WALLPAPERS

Coming Soon: the Rare Ra’dagio!

  • Vainglory
  • |
  • Oct 25, 2017

The Horus King awakens the Sun God and demands help for his people – but it will all be for naught if they cannot defeat the Guardian. Read on to discover more about Ra’dagio!

 


MODEL CHANGES

  • Scarab & snake decorations
  • Talons on hands and feet
  • Pharaoh’s headdress & golden armor on arms, legs, head & wings
  • Wesekh collar


ALTERNATE FATE LORE

Read Part I: The Lost Temple of Ra

The Sun God Awakens

There was no sign of the guardian in the buried dark, only the smell of ancient magic. The Horus King’s torch cast an eerie glow over glyphs carved into the walls depicting forgotten wars and warning visitors.

Through the labyrinthine mastaba the king traversed. Again and again he turned around at the sealed door to a tomb of one or another of his ancestors, pharaohs all, until he could no longer recall the direction of the obelisk. He trained his mind away from confusion and pushed forward into the heavy silence.

At last he discovered the base of the obelisk. The Horus King placed his hand at the center of a sun glyph and the great door opened down into the floor. Sand poured down as the obelisk trembled and changed shape. The pyramidion high above turned and opened to the bright hot sky. The Horus King stepped inside the obelisk, now illuminated with sunlight, and approached the dais where the sun god laid motionless.

The Horus King waited as the sun bathed Ra’s resting form. From above, bright-colored sand blew in through the windows and swirled down.

At last, Ra awakened. He sat up, sand falling from his headdress and coating the ever-youthful skin of his chest, arms and legs. In the sunlight he was a sparkling vision. The Horus King bowed to his beauty and power, his head down, until Ra touched him on the shoulder.

“Why has the Horus King awakened the Sun God?” asked Ra. Behind his voice was ill-concealed laughter.

“The Glass City has fallen to a great power,” said the Horus King. His voice, though muted behind his mask, was grave. “Our people have fled to the desert.”

“From where came this power?” asked Ra.

“From the Fabled Well,” answered the Horus King. “Poisonous and wild things have emerged from its depths that we have never seen.”

“The Churn has come,” sighed Ra. “You should have awakened me sooner.”

“Your temple was buried in a sandstorm brought on by this Churn,” said the Horus King.

“Your only hope now lies in your children’s children,” said Ra. “When the Churn has passed, they will unearth from the wreckage of the Glass City your people’s writings, art, architecture and bones.”

“No,” said the Horus King. “We will fight this Churn, you and I.”

Ra laughed. “Such pride!”

“You built the Fabled Well long ago to fight this Churn. Since then, my people have learned much about magic, technology, and other powers. Something new can be done.”

“Very well,” said the Sun God, impressed despite himself. “I will travel with you to the Glass City and see –”

He was interrupted by a rumbling growl from the tombs.

“You have not yet defeated the guardian?” scoffed the Sun God.

The Horus King drew his spear. Without answering, he left the bright obelisk and followed the terrifying noise into the dark tomb.

 


Read Adagio’s canon lore:

The Complete Collection


 WALLPAPERS

Update 2.9 (Churnwalker) Notes: New Items & Crystal Rework

  • Vainglory
  • |
  • Oct 11, 2017

In Update 2.9, become the terrifying Churnwalker. Experience two new items in a reworked crystal gameplay experience. Test the boundaries of survivability with teamfight-extending health, armor & shield buffs. Reap the benefits of a clearer vision system. It’s a packed update with plenty to chew on. Keep reading for all the details. …


TABLE OF CONTENTS

NEW HERO: CHURNWALKER
CRYSTAL TREE REWORK
TWO NEW ITEMS
NEW SKINS
TEAMFIGHT HEALTH
VISION CHANGES
DAMAGE TYPE CONSISTENCY
LANE MINION NORMALIZATION
META CHANGES
BLITZ UPDATES
CHROMEBOOK KEYBOARD & MOUSE SUPPORT
HERO BALANCE
ITEM BALANCE
TALENTS BALANCE
BUG FIXES & IMPROVEMENTS

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NEW HERO: CHURNWALKER

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Churnwalker is a disruptor who throws multiple skillshot hooks, chaining victims to him. This playmaking captain has some of the highest damage and self-healing capabilities in the game … if you can tap into his full potential.  

Churnwalker is unlockable with ICE only for the first seven days. Afterward, you will be able to unlock him with ICE or Glory.

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HERO ABILITIES

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FUTILITY OF LIFE (HEROIC PERK)

– Whenever chained victims take damage from any source, Churnwalker regenerates a percentage of that damage as health.
– Whenever any chained victim takes damage, a percentage of that damage is conferred on all other chained victims.


 

HOOK & CHAIN (A)

Churnwalker throws a skillshot hook that chains victims to him and damages heroes over time. Hitting a hook resets this ability’s cooldown.


 

TORMENT (B)

Torment yanks all chained victims toward Churnwalker a fixed distance, damaging them.

 


 

TRESPASS (ULTIMATE)

Churnwalker channels churn power for a short time, then travels to the target location, stunning all chained victims and breaking all chains. Churnwalker can only target a location near a chained victim. Leveling this ability increases its stun duration and lowers its cooldown.
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HERO TALENTS

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CHURN TANK (RARE)

Futility of Life (Perk) has significantly increased healing but decreased damage share.

 


CLOUD OF TORMENT (EPIC)

Activating Torment (B) releases a powerful Churn Cloud that damages enemies over time, making Churnwalker a dangerous threat at close range. Cooldown increased.


GRAPPLING HOOK (LEGENDARY)

Churnwalker’s Hook & Chain (A) gains a grappling hook. This ability has dramatically increased range and can grapple to targets, pulling Churnwalker to the hooked location.

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CRYSTAL TREE REWORK:
DISTINCT ITEM IDENTITIES & MORE DIVERSITY 

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“Welcome to the crystal tree rework! There were two large goals we wanted to hit with this project: First, we wanted to create clear item identities — items should be distinct from each other and be clear what kind of playstyle they support, which makes it clear for opponents facing these items, as well. Second, we wanted to create more meaningful decisions when purchasing crystal items; it should never be about building the same items over and over again every game.

“With these changes, players should be able to piece together a completed crystal build that best complements their style, their hero and their team composition, as well as effectively counterbuilding against how their opponents are playing.” —Sonata


CLOCKWORK

“The old Clockwork had a mismatched item identity and lacked meaningful decision-making. The new Clockwork brands itself as the premier cooldown reduction item for mages and can be purchased early game for an aggressive power spike or late game to complement other crystal items. It’s a great purchase for players who want to deal consistent damage or poke.” —Sonata

  • Total cost: 2500
  • Recipe: Void Battery and Chronograph
  • +60 crystal power
  • +35% cooldown speed
  • +250 max energy
  • +7.5 energy regen
  • Passive: Upon damaging an enemy hero with an ability, reduce all cooldowns by 7.5%. This can only occur once every 2 seconds.

FROSTBURN

“The old Frostburn provided unreliable slows, so it wasn’t clear when you should opt into it or when it was available. The new Frostburn provides a hero with reliable slows at the cost of damage potential, and it is great for players who want to opt into a kite or dueling-oriented playstyle, or players who want to support their team through providing an additional source of slow.” —Sonata

  • Total cost: 2800
  • Recipe: Heavy Prism and Eclipse Prism
  • +85 crystal power
  • Passive: Crystal damage abilities slow enemy heroes by 30% for 1 second.

BROKEN MYTH

“With the addition of Dragon’s Eye, Broken Myth lost its passive but hones in on its shield-piercing properties. Broken Myth is now defined as the go-to item for players who want to punch a hole in enemies with heavy amounts of shield.” —Sonata

  • Total cost: 2700
  • Recipe: Heavy Prism and Piercing Shard
  • +80 crystal power
  • Shieldbreaker: +30% shield pierce
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NEW ITEMS!

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DRAGON’S EYE

“The old Broken Myth passive amplified crystal damage and had a longer time until stack decay, which made it only desired by crystal carries and made fighting against poke more oppressive. As the descendent of the old Broken Myth passive, Dragon’s Eye is a great buy for players who want to go in and stay in, including supports! The dance of keeping stacks up also emphasizes skillful play from those who want to kite.” —Sonata

  • Total cost: 3000
  • Recipe: Heavy Prism and Eclipse Prism
  • +85 crystal power
  • Passive: Gain 20 crystal power for each second you are damaging enemy heroes. After 2.5s, lose 3 stacks per second. 9 stacks max.

SPELLFIRE

“Spellfire is an item meant to complement players who want to opt into a more poke- and disengage-oriented playstyle. At the cost of max damage potential, this item allows players to deal more damage in multiple segmented skirmishes instead of burst or prolonged engagements.” —Sonata

  • Total cost: 2700
  • Recipe: Heavy Prism and Eclipse Prism
  • +90 crystal power
  • Passive: Abilities dealing crystal damage to enemies (excluding lane minions) deal 100% of your crystal power as bonus crystal damage over 4s.
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NEW HERO SKINS

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‘Fly or Die’ Baron (Legendary)

Skye isn’t the only hero sporting a sweet new ride. Baron has a brand-new mech that converts into a helicopter for high-tech, speedy fun!


AVAILABILITY 

  • Oct. 11: Rare Mystery Chest for 199 ICE. The chances of pulling his skin are 1/20.
  • Oct. 18: Direct purchase for 3599 ICE

MODEL, ANIMATION & SFX CHANGES

  • Transforms into a helicopter while sprinting & Jump Jetting
  • Redesigned cherry-red mech with helicopter nacelles
  • All new air-to-ground missile launcher
  • Checks his rotor while idling
  • Whistling sound for falling Porcupine Mortars & Ion Cannons
  • Zoom! mechanical sounds during Jump Jets
  • Improved Head-up Display sunglasses
  • Hand-signals to start engines, transforms and flies on recall
  • Time Porcupine Mortars during Jump Jets for a sweet heli-flip!

WALLPAPERS


‘Scarecrow’ Baptiste (Epic)

The King of the Forest has called upon the wise Scarecrow for help. Read on for more information on Vainglory’s spookiest Halloween skin yet!


AVAILABILITY 

  • Oct. 14 at 5PM PDT: Rare Mystery Chest for 199 ICE. The chances of pulling his skin are 1/8.
  • Oct. 21 at 5PM PDT: Direct purchase for 1499 ICE

MODEL & EFFECTS CHANGES

      • Straw-stuffed, burlap & twine body with super-creepy grin
      • Farmer’s scythe
      • All-new scarecrow costume
      • Bad Mojo vials are now glowing pumpkins
      • Fearsome Shade now have scary pumpkin heads!

WALLPAPERS


The moon bunnies can’t decide: is Lyra a Queen, an Empress or a Goddess? Either way, the ruler of the moon lives there all alone. She needs a friend to help her celebrate the Autumn Festival. Read more about ‘Moon Queen,’ ‘Moon Empress’ and ‘Moon Goddess’ Lyra below!


AVAILABILITY (ALL THREE SKINS)

  • Oct. 11 at 5PM PDT: Direct purchase for 900 ICE (limited-time only)
  • Release of Update 2.10: Available for 150 Opals each (skins become Opals only)

MODEL CHANGES

Each ‘Moon’ Lyra skin has a brand-new look, including distinctive antlers!

‘Moon Empress’ Lyra

  • Flowered violet silk hanfu robes
  • Knotted & rolled hairstyle with golden rings and medallion
  • Violet & gold, moon bunny embossed book

‘Moon Queen’ Lyra

  • Royal red & green silk dangui hanbok
  • Ornamented eoyeo meori hairstyle
  • Red & gold, moon bunny embossed book

‘Moon Goddess’ Lyra

  • Peach-pink & flowered, formal kimono and stone necklace
  • Marumage hairstyle
  • Red, white & gold, moon bunny embossed book

WALLPAPERS

  • Click to see Wallpapers

    ‘Moon Empress’ Lyra

    Lyra’s Book

    ‘Moon Queen’ Lyra

    Lyra’s Book

    ‘Moon Goddess’ Lyra

    Lyra’s Book

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    TEAMFIGHT HEALTH UPDATE:
    PUSH IT TO THE LIMIT

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    “In conjunction with the crystal tree rework, the teamfight health update is meant to clearly differentiate burst damage, sustained damage, poke, etc., across all heroes. These changes should give you more opportunities to stretch your hero’s limits, while making defensive choices more meaningful.” —Sonata

    See heroes and items affected by these changes in the balance sections below.

    head_bracketVISION CHANGES:
    GAME-CHANGING CLARITY

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    “We’re making changes to our in-game visibility systems to improve the look and feel of combat in Vainglory. Hero vision range has been significantly increased to enhance visual clarity and reduce the need for Flares in stand-off skirmishes where stealthed heroes are not present. Landing a blind skillshot on an enemy in brush or otherwise out of your line-of-sight will now grant you vision of the target, and vice versa, preventing any instances of invisible damage from occurring. We hope these new interactions will allow players to create more moments of opportunistic gameplay when using their abilities in creative manners.” —s4v0r


    VISION RADIUS

    • Hero vision radius increased by 50%

    UNIT REVEALER

BASIC ATTACKS

  • Will reveal the attacker to the defender for 2.2 seconds.
  • Will not reveal the defender.

ABILITY DAMAGE

  • Will reveal the attacker and defender for 1.5 seconds.
  • Will reveal jungle minions, including Kraken
  • Will not reveal lane minions or summons
  • Lingering damage-over-time effects will not reveal

Example: Skaarf’s initial Spitfire impact damage will reveal, but the burn will not.

STEALTH

  • The new revealer does not impede stealth.

Example: Before Update 2.9, some attack or ability debuffs would apply an over-the-head “revealed” state to enemies, making them fully visible. This is no longer the case with any of the new unit reveals.

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DAMAGE TYPE CONSISTENCY & LANE-MINION DAMAGE NORMALIZATION

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DAMAGE TYPE CONSISTENCY 

“There were a few instances of abilities being considered other types of damage. This has now been remedied and effects that trigger on ability damage will now function properly in the following cases.” —Zekent

  • See heroes affected by these changes in the balance change section below.

  • LANE-MINION DAMAGE NORMALIZATION

    “There are many abilities that deal less damage to lane minions, preventing the hero from clearing minion waves too quickly. The damage reduction was not consistent; however, and some abilities had unique calculations to determine how much damage the lane minions would receive. We’re simplifying this by making the aforementioned abilities deal 50% less damage to lane minions and, in some cases, to structures and bosses as well. The only exception is Baron’s Rocket Launcher (perk), which will still deal 80% less damage to minions.” —Doomnyr

See heroes affected by these changes in the balance change section below.

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    ADDITIONAL META CHANGES

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     EXPERIENCE SHARE

    • Two heroes: Increased from 75/65% to 85/75%
    • Three heroes: Increased from 51/47/47% to 60/50/50%

     LIFESTEAL

    • Weapon lifesteal and crystal lifesteal have been unified to simply lifesteal, which affects both types of damage unless otherwise specified.

    PIERCING

    Piercing will no longer be as effective as it was in previous updates. Armor and shield on items and heroes has been adjusted to compensate for this change. —Zekent

    • Piercing now ignores a percentage of defenses on a target instead of having a percentage of damage bypass it completely.

    KRAKEN

    • Kraken base health decreased 20%
    • Captured Kraken base health increased 25%
    • Capturing the Kraken no longer stops minions from spawning

    MELEE LANE MINION

    • Attack range increased from 1.0 to 1.2

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    BLITZ CHANGES

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    JUNGLE SENTRY

     

Now, sentries are very dangerous, especially if you try to solo them as a glass-cannon. But if you’re a jungler or a team, they are much safer to take.

  • Sentries now have higher defense & damage when you first start attacking, but their stats decay at the rate of 1 stack per second over 15 seconds while in combat. Stacks are recovered at the rate of 1 stack per 3 seconds.
    • 15 stacks max
    • 25% defense boost per stack
    • 6% offense boost per stack
    • Decay 1 stack per 1.0 seconds when being attacked
    • Regains 1 stack per 3 seconds when not being attacked

    MIDDLE SENTRY

    • Max health and armor decreased by 10%

    TURRETS

    • Max health and armor decreased by 10%

    ENERGY RECHARGE

    • Global energy recharge bonus increased from 20% to 25%

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    CHROMEBOOK KEYBOARD & MOUSE SUPPORT

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  • Experience Vainglory’s powerful E.V.I.L. game engine using touch, stylus or mouse & keyboard controls on any Chromebook with Android 7.1.1 or higher.

    • Optimized for keyboard & mouse play on Android operating systems
    • Uses QWER ability keys & numeric item activations
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    HERO BALANCE

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    ADAGIO

     

    “Both of Adagio’s paths have been having a hard time in recent patches. These changes will bring a little love to both of them.” —Nivmett

    STATS

    • Attack speed raised from 100-116% to 100-122%
    • Adagio’s health changed to 685-2308; armor and shield to 20-50


    GIFT OF FIRE

    • Healing ratio increased from 10% to 12%
    • Now deals an additional tick of damage on application
    • Adagio’s Gift of Fire’s first tick is now considered ability damage

     

  • VERSE OF JUDGMENT
    • Fortified health increased from 100-175-250 to 125-225-325

    ALPHA

     

    “Alpha has been out of competitive play for quite some time. These tuneups will help her get to where she needs to be.” —Nivmett

    STATS

    • Health changed to 761-2493; armor and shield to 20-60

     

  • INFINITE REBOOT
    • Reboot health increased from 325-1800 to 400-2250
    • Energy to reboot health ratio increased from 50% to 65%
    • Energy recharge to reboot health ratio increased from 15% to 20%

     

  • PRIME DIRECTIVE
    • Cooldown decreased from 12-11-10-9-8 to 11-10-9-8-7
    • Damage to lane minions decreased from 65% to 50%

     

  • CORE CHARGE
    • Self damage decreased from 2.5% to 2%
    • Heal per stack increased from 5-6-7-8-10 to 9-10-11-12-14
    • Lifesteal weapon ratio increased from 2% to 3%
    • Bonus Damage per stack increased from 10-10-10-10-15% to 12-12-12-12-18%

    ARDAN

     

    “The across-the-board changes to hero health hit Ardan hard. These changes will keep him a solid pick.” —Nivmett

    STATS

    • Health changed to 838-2738; armor and shield to 20-70

     

  • VANGUARD
    • Barrier increased from 50-80-110-140-170 to 80-120-160-200-240
    • Health ratio increased from 25% to 30%

     

  • BLOOD FOR BLOOD
    • Damage increased to 30-70-110-150-190 to 40-90-140-190-240

    BAPTISTE

     

    “These changes follow alongside the damage and health changes.” —Nivmett

    STATS

    • Health changed to 739-2323; armor and shield to 20-60

     

  • FEARSOME SHADE
    • Now considered ability damage
    • Damage to lane minions increased from 35% to 50%

     

  • BAD MOJO
    • Damage to lane minions decreased from 60% to 50%

     

  • REAP
    • Heal per soul increased from 15-70 to 20-86
    • Crystal Ratio increased from 20% to 25%

    BARON

     

    STATS

    • Health changed to 679-2054; armor and shield to 20-50

    PORCUPINE MORTAR

    • Now deals 50% of damage to lane minions instead of 40-100-160-220-280 damage per level

    ION CANNON

    • Now deals 50% damage to lane minions instead of 150-225-300 damage per level

    BLACKFEATHER

     

    STATS

    • Now deals bonus 10-20-30-40-50 crystal damage
    • Health changed to 737-2467; armor and shield to 20-60


    FEINT OF HEART

    • Now deals bonus 10-20-30-40-50 crystal damage
    • Execute damage decreased from 15-16-17-18-20% to 11-12-13-14-16%


    ON POINT

    • Barrier increased from 125-150-175-200-250 to 125-165-205-245-325
    • Health ratio increased from 10% to 13%
    • Now deals 50% damage to lane minions instead of 80-120-160-200-240 damage per level


    ROSE OFFENSIVE

    • Health increased from 60-100-140 to 75-125-175

    CATHERINE

     

    STATS

    • Health changed to 808-2673; armor and shield to 20-60
    • Catherine’s Captain of the Guard perk bonus armor and shield decreased from 2 to 1

     

  • MERCILESS PURSUIT & STORMGUARD
    • Merciless Pursuit and Stormguard are now considered ability damage

    CELESTE

     

    STATS

    • Health changed to 649-2028; armor and shield to 20-50

     

  • HELIOGENESIS
    • Impact and Supernova now deal 50% to lane minions, respectively, instead of 100-135-170-205-240 damage per level for both

    FLICKER

     

    “These changes, in addition to his new tankier stats, will give him a lot more pressure and survivability in fights.” —Nivmett

    STATS

    • Health changed to 797-2648; armor and shield to 20-70

     

  • BINDING LIGHT
    • Damage increased from 75-150-225-300-375 to 80-160-240-320-400

     

  • FAIRY DUST
    • Cooldown decreased from 15-14-13-12-11 to 14-13-12-11-10

    FORTRESS

    “Fortress’ percent damage was dealing more than intended. This change will keep his damage about the same overall.”
    —Nivmett

    STATS

    • Health changed to 761-2581; armor and shield to 20-60

     

  • LAW OF THE CLAW
    • Damage decreased from 10-12-14-16-20% to 8-10-12-14-18%

     

  • ATTACK OF THE PACK
    • Fortified health increased from 300-425-550 to 400-525-650

    GLAIVE

    “Glaive was healing more than desired with his lifesteal.” —Nivmett

     

    STATS

    • Health changed to 724-2393; armor and shield to 20-60

     

  • BLOODSONG
    • Lifesteal per stack decreased from 1% to 0.8%

    GRACE

    “With the changes to damage and health, Grace’s damage reduction impact became a bit too much. These changes will bring her closer to where she was.” —Nivmett

  • STATS
    • Health changed to 740-2483; armor and shield to 20-60

     

  • BENEDICTION
    • Damage reduction decreased from 10% to 8%
    • Holy Shield damage reduction decreased from 40% to 30%

     

  • DIVINE INTERVENTION
    • Heal increased from 400-500-600 to 500-650-800

     

  • RETRIBUTION
    • Damage to lane minions decreased from 65% to 50%

    GRUMPJAW

    “With the changes to damage and health, Grumpjaw became overly tanky. These changes will make him tankier than before but not immovable.” —Nivmett

    STATS

    • Health changed to 783-2592; armor and shield to 20-60


    LIVING ARMOR

    • Damage reduction decreased from 6% to 5%

    GWEN

     

  • STATS
    • Gwen’s health changed to 661-2072; armor and shield to 20-50

     

    BUCKSHOT BONANZA

    • Now deals 50% damage to lane minions instead of 60-100-140-180-220 damage per level

     

  • ACES HIGH
    • Pass-through damage now deals 50% damage to lane minions instead of 60-100-140-180-220 damage per level

    IDRIS

    “Idris’s crystal path has been popular, and with the addition of the crystal items and reworks, he had a bit too much damage at his disposal.” —Nivmett

    STATS

    • Health changed to 697-2257; armor and shield to 20-50

     

  • DIVERGENT PATHS
    • Crystal ratio down from 100% to 90%

     

  • CHAKRAM
    • CP ratio reduced from 120% to 110%
    • Now deals 50% damage to lane minions instead of 75-100-125-150-175 damage per level

    JOULE

    STATS

    • Health changed to 742-2487; armor and shield to 20-50
    • Joule’s Heavy Plating perk bonus armor and shield decreased from 50-175 to 15-90

     

  • THUNDER STRIKE
    • Now deals 50% damage to lane minions instead of 80-120-160-200-240 damage per level

    KESTREL

    STATS

    • Kestrel’s health changed to 647-2020; armor and shield to 20-50

     

  • GLIMMERSHOT
    • Impact and splash damage now deals 50% damage to lane minions, respectively, instead of 30-60-90-120-150 damage per level

    KOSHKA

    STATS

    • Health changed to 711-2367; armor and shield to 20-60

    KRUL

    “Changes to Krul’s lifesteal was healing him more than desired and the barrier was weaker than before.” —Nivmett

    STATS

    • Health changed to 748-2494; armor and shield to 20-60

     

  • DEAD MAN’S RUSH
    • Now deals bonus 5-10-15-20-25 crystal damage
    • Barrier increased from 80-160-240-320-400 to 80-180-280-380-480

     

  • SPECTRAL SMITE
    • Lifesteal decreased from 12.5% per stack to 10% per stack

    LANCE

    “The damage reduction on Lance — much like Grace — was a bit too strong; since Lance is a captain who relies on damage, we upped Impale and Combat Roll damage.” —Nivmett

    STATS

    • Health changed to 742-2487; armor and shield to 20-60

     

  • IMPALE
    • Damage increased from 120-230-340-450-560 to 120-240-360-480-600
    • Now considered ability damage
    • Now deals 50% damage to lane minions instead of 80-120-160-200-240 damage per level

     

  • GYTHIAN WALL
    • Passive damage resistance decreased from 10-12-14-16-20% to 8-10-12-14-18%

     

  • COMBAT ROLL
    • Damage increased from 125-200-275 to 150-250-350
    • Combat Roll’s empowered hit is now considered ability damage

    LYRA

    “Crystal Lyra was the intended path for Lyra when she was released; these changes should make crystal builds more feasible. The remaining modifications coincide with her previous damage and health updates.”  —Nivmett

    STATS

    • Range increased from 5.1 to 5.6
    • Lyra’s health changed to 674-2153; armor and shield to 20-50

     

  • PRINCIPLE ARCANUM
    • Crystal ratio increased on light attack from 40% to 50%
    • Crystal ratio increased on heavy attack from 60% to 70%

     

  • IMPERIAL SIGIL
    • Heal per second increased from 40-60-80-100-140 to 40-65-90-115-165
    • Health ratio increased from 12% to 13%

     

  • ARCANE PASSAGE
    • Bonus attack range decreased from 1.0-1.5-2.0 to 0.5-1.0-1.5

    OZO

    “Our previous changes to health and damage hurt Ozo as a hero who relied on healing as a main part of his playstyle. Equalizing that while maintaining the power of his perk should give him a boost.” —Nivmett

    STATS

    • Health changed to 769-2536; armor and shield to 20-60

     

  • THREE-RING CIRCUS
    • Healing vs. heroes increased from 15-30-45-60-75 to 20-40-60-80-100
    • Now considered ability damage

     

  • ACROBOUNCE
      • Fortified health increased from 20-40-60-80-100 to 25-50-75-100-125
      • Damage to lane minions reduced from 60% (first bounce), 60% (second bounce and 80% (final bounce), to 20%, 20%, and 50%

      PETAL

      “More health but lower defense lowered the effect of heals, so we increased Petal’s healing to compensate.” —Nivmett

      STATS

      • Health changed to 636-1983; armor and shield to 20-50

       

    • SPONTANEOUS COMBUSTION 
      • Heal increased from 60-100-140 to 75-125-175
      • Crystal ratio increased from 20% to 30%

       

    • BRAMBLEBOOM SEEDS 
      • No longer considered ability damage

      PHINN

      STATS

      • Health changed to 892-2781; armor and shield to 20-70
      • Phinn’s Unstoppable perk bonus defensive stats from items increased from 15% to 18%

       

QUIBBLE

    • Now deals 50% to lane minions instead of 160-220-280-340-400 damage per level

    REIM

    “Reim has been an amazing counter pick for a long time. These tunedowns will help make him killable at melee range.”
    —Nivmett

    STATS

    • Health changed to 746-2499; armor and shield to 20-60

     

  • FROSTGUARD
    • Fortified health generation decreased from 25% to 18%

     

  • WINTER SPIRE
    • Crystal ratio decreased from 140% to 130%
    • First and second hits now deals 50% to lane minions, instead of 90-105-120-135-165 damage per level

     

  • CHILL WINDS
    • Now deals 50% to lane minions instead of 80-95-110-125-140 damage per level

    REZA

    “Reza has been out for just a few updates. We want people to really utilize his ult to its full potential.” —Nivmett

    STATS

    • Health changed to 718-2306; armor and shield to 20-60

     

  • SCORCHER
    • Damage to lane minions decreased from 65% to 50%

     

  • TROUBLEMAKER
    • Charge time decreased from 17-16-15-14-12 to 15-14-13-12-10
    • Now considered ability damage

     

  • NETHERFORM DETONATOR
    • The damage of this ability will still trigger even if Reza is stunned as he is landing
    • Fixed a bug where the duration of Reza’s transformation was a bit shorter than intended when he landed after casting this ability
    • Fortified health increased from 120-180-240 to 120-220-320
    • Duration increased from 4-5-6 to 6-7-8

    RINGO

    “This change ensures Ringo has a clear form of crystal damage instead of randomly adding crystal damage when he builds blue.” —Nivmett

    STATS

    • Health changed to 673-2077; armor and shield to 20-50

     

  • TWIRLING SILVER
    • Now deals 5 base bonus crystal damage

    RONA

    “Rona hasn’t been feeling very tanky, especially at earlier levels. These health updates should reward her aggressive playstyle.” —Nivmett

    STATS

    • Health changed to 778-2563; armor and shield to 20-60

     

  • INTO THE FRAY
    • Fortified health per target increased from 30-45-60-75-105 to 30-50-70-90-130
    • Impact and Rupture damage now deals 50% to lane minions, respectively, instead of 20-35-50-65-110 and 40-70-100-130-220 damage per level

     

  • RED MIST
    • Fortified health generated per second increased from 40-70-100 to 60-100-140

    SAMUEL

    “Samuel has a decent amount of healing that is core to his survivability; we tuned up his healing to ensure he maintains this.” —Nivmett

    STATS

    • Health changed to 652-2040; armor and shield to 20-50

     

  • CORRUPTED GENIUS
    • Heal increased from 50-160 to 50-200
    • Energy restored increased from 50-160 to 50-200

     

  • DRIFTING DARK
    • Heal per target increased from 2-4-6-8-10 to 4-6-8-10-12
    • Heal per target crystal ratio increased from 10% to 12%
    • Deals 50% to lane minions instead of 20-35-50-65-80 damage per level

    SAW

    “SAW has had a tough rep for a long time. We are giving SAW players some love by making his ult more usable with weapon — and even better when crystal! In addition, SAW had particularly low weapon scaling that we decided to tune up to bring him more in line with other weapon carries late game.” —Nivmett

    STATS

    • Weapon power increased from 50-87 to 50-127
    • Health changed to 683-2078; armor and shield to 20-60

     

  • ROADIE RUN
    • Execute damage decreased from 20-25-30-35-45% to 15-20-25-30-40%
    • Now considered ability damage

     

  • MAD CANNON
    • Execute damage decreased  from 15-15-15% to 12-12-12%

    SKAARF

    “With the global increase to health, Skaarf’s percent life damage  burned a lot more damage with his opponents than desired.” —Nivmett

    STATS

    • Health changed to 638-1992; armor and shield to 20-50

     

  • SPITFIRE
    • Now deals 50% to lane minions instead of 75-125-175-225-325 damage per level

     

  • FAN THE FLAMES
    • Max health damage decreased from 3% to 2%
    • Crystal ratio decreased from 3% to 2%

    SKYE

    “While the previous change to Skye had the desired effect, it was a little more ‘feast or famine’ than preferred. This change should equalize her normal vs lock-on damage a bit better.” —Nivmett

    STATS

    • Health changed to 668-2060; armor and shield to 20-50

     

  • FORWARD BARRAGE
    • Crystal ratio increased from 120% to 160%
    • Lock-on ratio decreased from 35% to 20%
    • Damage to structures and bosses increased from 40% to 50%

     

  • SURI STRIKE
    • Now considered ability damage
    • Now deals 50% to lane minions instead of 90-120-150-180-210 damage per level

    TAKA

    “Taka’s healing is core to his skirmishing playstyle, allowing him to recover before reengaging on his enemies. These changes will equalize with the changes to health we have made.” —Nivmett

    STATS

    • Health changed to 702-2287; armor and shield to 20-60

     

  • KAKU
    • Heal increased from 25-40-55-70-100 to 25-50-75-100-125
    • Crystal ratio increased from 25% to 30%

    VOX

    STATS

    • Health changed to 667-2054; armor and shield to 20-50
    head_bracket

    ADDITIONAL ITEM CHANGES:
    NAMED PASSIVES

    bottom_bracket

    “We have unified a few stats and passives that were on multiple items to instead become named passives. These will take the highest value of the passive that is currently equipped and have it override all other instances of that passive.” —Zekent

    “In addition, we have tuned sources of healing and pierce in the item tree to compensate with the healing/damage changes, as well as the changes to pierce damage calculations. We are also making teamfights more easily readable.” —Nivmett

    AEGIS

    • Aegis shield decreased from 125 to 100
    • Aegis armor decreased from 30 to 25
    • Aegis max health increased from 200 to 250

    ATLAS PAULDRON

    • Atlas Pauldron armor decreased from 85 to 70
    • Atlas Pauldron shield decreased from 35 to 25

    BARBED NEEDLE

    • Vampirism: +8% lifesteal
    • Heal from minions increased from 20/40 to 25/50 (ranged/melee)

    BONESAW

    • Passive: Your basic attacks shred 5% of the target’s armor for 3s. Max 8 stacks.
    • Armorbreaker: +18% armor pierce

    BOOK OF EULOGIES

    • Heal from minions increased from 20/40 to 25/50 (ranged/melee)
    • Vampirism: +4% lifesteal

    CHRONOGRAPH

    • Cooldown speed decreased from 25% to 20%

    COAT OF PLATES

    • Armor decreased from 75 to 65
    • Shield decreased from 30 to 20

    CONTRAPTION

    • Cooldown speed decreased from 40% to 30%
    • Number of charges increased from 3 to 4
    • Max health increased from 350 to 450

    CRUCIBLE

    • Max health increased from 600 to 650

    DRAGONHEART

    • Max health increased from 400 to 500

    ECHO

    • Moved from Crystal to Utility

    EVE OF HARVEST

    • Vampirism: +10% lifesteal

    FLARE GUN

    • Max health increased from 250 to 300

    FOUNTAIN

    • Cooldown reduced from 75 seconds to 65 seconds
    • Healing increased from 2 health per 1% missing life to 2.5 health per 1% missing life
    • Max health increased from 200 to 300
    • Shield decreased from 75 to 65
    • Armor decreased from 30 to 20

    HALCYON CHARGERS

    • Max health increased from 200 to 250

    HOURGLASS

    • Cooldown speed decreased from 15% to 10%

    JOURNEY BOOTS

    • Max health increased from 250 to 300

    KINETIC SHIELD

    • Shield decreased from 75 to 65
    • Armor decreased from 30 to 20

    LIFESPRING

    • Max health increased from 200 to 300
    • Passive regeneration decreased from 2.5% to 1.5% of missing health

    LIGHT ARMOR

    • Armor decreased from 40 to 30
    • Shield decreased from 10 to 5

    LIGHT SHIELD

    • Shield decreased from 40 to 30
    • Armor decreased from 10 to 5

    METAL JACKET

    • Armor decreased from 170 to 140
    • Shield decreased from 35 to 25

    NULLWAVE GAUNTLET

    • Max health increased from 400 to 500

    OAKHEART

    • Max health increased from 200 to 250

    PIERCING SHARD

    • Shieldbreaker: +12% shield pierce

    PIERCING SPEAR

    • Armorbreaker: +10% armor pierce

    POISONED SHIV

    • Vampirism: +8% lifesteal

    REFLEX BLOCK

    • Max health increased from 200 to 250

    SERPENT MASK

    • Vampirism: 10% lifesteal

    SHIVERSTEEL

    • Max health increased from 500 to 650

    SLUMBERING HUSK

    • Max health increased from 500 to 650
    • Fortified health proc increased from 20% to 25%

    SPELLSWORD

    • Now builds out of Heavy Steel and Chronograph
    • Upgrade cost decreased from 1150 to 650

    STORMCROWN

    • Cooldown speed decreased from 30% to 20%
    • Stormguard: Basic attacks deal 40-140 bonus true damage over 1.2s. 20% effectiveness against heroes
    • Damage to heroes increased from 20% to 25%
    • Max health increased from 200 to 300

    STORMGUARD BANNER

    • Stormguard: Basic attacks deal 20-70 bonus true damage over 1.2s. 20% effectiveness against heroes
    • Damage to heroes increased from 20% to 25%
    • Max health increased from 200 to 250

    TENSION BOW

    • Passive: Every 6s, your next basic attack will deal 180 bonus damage.
    • Armorbreaker: +10% armor pierce

    TRAVEL BOOTS

    • Max health increased from 100 to 125

    WAR TREADS

    • Max health increased from 500 to 650

    head_bracket

    TALENTS BALANCE

    bottom_bracket


    ADAGIO

    GIFT OF LIFE

    • Heal to fortified health base increased from 75% to 80%
    • Heal to fortified health scaling increased from 7.5% to 10%

    AVENGING WRATH

    • Bonus burn damage base increased from 110% to 130%
    • Bonus burn damage scaling increased from 4% to 10%

    HEALING VERSE

    • Damage base decreased from 70% to 60%
    • Max health to heal base increased from 40% to 65%
    • Max health to heal scaling increased from 10% to 15%
    • Cooldown base decreased from 60% to 55


    ARDAN

    KNOCKOUT PUNCH

    • Knockback distance base increased from 5 to 10 meters


    BARON

    ENDLESS MORTARS

    • Damage base increased from 45% to 75%


    BLACKFEATHER

    POINT GUARD

    • Barrier strength base increased from 125% to 130%
    • Barrier strength scaling increased from 5% to 7.5%


    FORTRESS

    LONGTOOTH

    • Bonus range base decreased from 4 to 3 meters

     
    GLAIVE

    STUNNING BLOODSONG

    • Cooldown base increased from 75% to 80%
    • Cooldown scaling increased from -2.5% to -5%

     
    GRUMPJAW

    RECONSTITUTION

    • Bonus lifesteal base increased from 20% to 25%
    • Bonus lifesteal scaling increased from 3% to 4%

    BIG APPETITE

    • Bonus duration base increased from 0.5 to 1 second
    • Bonus duration scaling increased from 0.25 to 0.5 seconds

    HANGRY

    • Hangry’s first hit is now considered ability damage


    IDRIS

    PATH OF THE SEEKER

    • Bonus weapon power base decreased from 1.5% to 1%
    • Bonus weapon power scaling decreased from 1.5% to 1%
    • Bonus crystal power base decreased from 1.5% to 1%
    • Bonus crystal power scaling decreased from 1.5% to 1%

    CHA-CHA-CHAKRAM

    • Damage base decreased from 75% to 60%


    KESTREL

    ACTIVE RELOAD

    • Cooldown base increased from 95% to 100%
    • Damage base increased from 85% to 110%
    • Damage scaling increased from 5% to 10%


    OZO

    SECOND WIND

    • Fortified health base increased from 100% to 155%
    • Fortified health scaling increased from 5% to 7.5%
    • Damage scaling decreased from 4% to 2%


    REIM

    CREEPING COLD

    • Damage base decreased from 45% to 35%


    SKAARF

    SPLITFIRE

    • Damage base decreased from 80% to 65%


    SKYE

    RAINING DEATH

    • Damage base increased from 90% to 110%
    • Damage scaling increased from 5% to 10%
    head_bracket

    BUG FIXES & IMPROVEMENTS

    bottom_bracket

    BUG FIXES

    • Heroes will now be considered the highest priority when tapping on targets within close proximity to each other. For example, a hero will be prioritized over hitting minions.
    • Fixed a bug where jungle monster mini-map icons would briefly appear when they spawn
    • Fixed a bug where enemy scout traps and flares would not display on the mini-map if revealed
    • Fixed a bug where the Crystal Miners and Gold Miners were not getting pinged when the “Jungle has Intensified” announcement came up
    • Fixed a bug where Samuel’s Malice and Verdict cooldown was reset when stepping into and back out of Drifting Dark
    • Updated a few ability descriptions to display damage per second instead of total damage
    • Updated a number of item descriptions
    • Updated recommended builds for all heroes
    • Fixed a bug where buying a second copy of an item while the first was on cooldown would not put the second one on cooldown
    • Selling and repurchasing an item with an active ability no longer resets the cooldown
    • The number of charges on ability icons is now displayed more clearly
    • Ability icon displays for crowd control or “out of energy” are now prioritized over cooldown
    • The tutorials and bots now utilize Healing Flask

    That’s a wrap! Jump into this packed update and make incredible plays with Churnwalker beginning Oct. 11.

Check out the Legendary ‘Fly or Die’ Baron!

  • Vainglory
  • |
  • Oct 04, 2017

Skye isn’t the only hero sporting a sweet new ride. Baron has a brand-new mech that converts into a helicopter for high-tech, speedy fun!


MODEL, ANIMATION & SFX CHANGES

  • Transforms into a helicopter while sprinting & Jump Jetting
  • Re-designed cherry-red mech with helicopter nacelles
  • All new air-to-ground missile launcher
  • Checks his rotor while idling
  • Whistling sound for falling Porcupine Mortars & Ion Cannons
  • Zoom! mechanical sounds during Jump Jets
  • Improved Head Up Display sunglasses
  • Hand-signals to start engines, transforms and flies on recall
  • Time Porcupine Mortars during Jump Jets for a sweet heli-flip

 


 

ALTERNATE FATE LORE

Winning Is Winning


Read Baron’s canon lore:

The Complete Collection


WALLPAPERS

Celebrate the Autumn Festival with Three Rare ‘Moon’ Lyra skins!

  • Vainglory
  • |
  • Sep 29, 2017

The moon bunnies can’t decide: is Lyra a Queen, an Empress or a Goddess? Either way, the ruler of the moon lives there all alone. She needs a friend to help her celebrate the Autumn Festival. Read more about ‘Moon Queen,’ ‘Moon Empress’ and ‘Moon Goddess’ Lyra below!

 


MODEL CHANGES

Each ‘Moon’ Lyra skin has a brand-new look, including distinctive antlers!

‘Moon Empress’ Lyra

  • Flowered violet silk hanfu robes
  • Knotted & rolled hairstyle with golden rings and medallion
  • Violet & gold, moon bunny embossed book

‘Moon Queen’ Lyra

  • Royal red & green silk dangui hanbok
  • Ornamented eoyeo meori hairstyle
  • Red & gold, moon bunny embossed book

‘Moon Goddess’ Lyra

  • Peach-pink & flowered, formal kimono and stone necklace
  • Marumage hairstyle
  • Red, white & gold, moon bunny embossed book

 


 

ALTERNATE FATE LORE

The Reunion of Sun and Moon
Read about ‘Moon Princess’ Celeste

One autumn, while Celeste was on the moon for her annual mooncake tasting, she noticed in the distance the silhouette of a grand palace.

“What is that?” asked Celeste with her mouth full of cherry mooncake.

A nearby bunny looked up from her clipboard, on which she was marking Celeste’s preferences. “That’s where the Moon Queen lives,” she said. “She rules over us all because she loves us.”

“No!” cried another bunny. “She’s the Moon Empress. She’s here because she drank a potion that made her fly up to the moon and now she’s stuck here.”

“She chose to be here,” said a third bunny. “She’s a Moon Goddess. She used to be in love with the Sun God, but he broke her heart. She chose to become the Moon Goddess so she would be on the other side of the world from him.”

“Is she a bunny?” asked Celeste.

“No. She’s like you,” said the bunny. “Except her name is Lyra, and she has antlers, and she’s always sad.”

Celeste brushed the crumbs from her hands and set off to the palace, leaving the bunnies to their bickering.

Lyra answered the door herself. She narrowed her eyes at Celeste.

“Stand up straight,” she ordered.

Celeste stood up straight and cleared her throat. “I thought you might like some cherry mooncakes. They’re the bunnies’ newest flavor.“

“No, thank you,” said Lyra. “The Autumn Festival is for family. I am all alone.”

“Why do you live on the moon alone?” asked Celeste.

“The man I love lives on the sun,” said the Empress. “He stopped the sun in the sky so he could look at me all day and all night. So the sun shone all the time on one place, and the rest of the world was cold and dark.”

“That’s bad,” whispered Celeste.

“So my people banished me to the moon, so that the man I love would have to chase the moon all day and all night.”

“The Autumn Festival is for family and moon-watching,” said Celeste. “The man you love should be here on the moon with you.”

The Empress’ eyes brightened, and for the first time, she did not look sad. “But how would he get here?”

Celeste whistled and a comet flew by. She grabbed its tail and flew off the moon and all the way to the sun, where she found a man napping all alone in a sun-apple orchard.

“Are you the man who chases the moon?” asked Celeste, tapping at the man’s forehead.

“Yes,” grumbled the man.

“You’re late for the Autumn Festival,” said Celeste. She climbed a tree and tossed down a bunch of sun apples. “Bring these. We already have mooncakes.”

“Mooncakes? We’re going to the moon?” The grumpy man’s voice softened as he gathered the sun apples.

“Come on.” Celeste held out her hand and the man grabbed it, and when the comet swung around again they rode it all the way back to the moon palace. All together, they celebrated the Autumn Festival with cherry mooncakes and sun apples and hugs.


Read Lyra’s canon lore:

The Complete Collection


WALLPAPERS

‘Moon Empress’ Lyra

Lyra’s Book

‘Moon Queen’ Lyra

Lyra’s Book

‘Moon Goddess’ Lyra

Lyra’s Book

World Championship Details & ‘5v5 Global Unveiling’ Announced

  • Vainglory
  • |
  • Sep 27, 2017


Be a part of the biggest moment in Vainglory history.

From December 14-17, the world’s 12 best teams return to where it all began to compete for the highest honor in Vainglory esports. Not only will the 2017 World Champion be crowned, but you will also experience the global unveiling of Vainglory 5v5 in an epic showmatch, live on stage at the Kallang Theatre in Singapore.

Seven championship teams from across the globe have already qualified: Impunity (Singapore), Elite8 (Southeast Asia), Rox Armada (Korea), ACE Gaming (Korea), Hunters (China), Cloud9 (North America) and DetonatioN Gaming (Japan/wildcard). Five more Worlds spots will be won this Autumn season from China, North America, Europe, South America and a to-be-announced wildcard selection.

Be there for the birth of 5v5 and witness the world champion being crowned, as one team and region achieves Vainglory immortality.


GLOBAL WILDCARD SELECTION: DETONATION GAMING (JP)

DetonatioN Gaming, the No. 1 team out of Japan, has been selected as the 2017 Vainglory World Championship global wildcard. DetonatioN has consistently been among the top performers in the hyper-competitive East Asia region of Vainglory8, and they return to Worlds looking to capitalize on the experience and success of their performance last year. DetonatioN Gaming finished third in the Summer season of EA Vainglory8 behind ACE Gaming and Rox Armada, both of which have already qualified for Worlds at seasonal champions.

One World Championship wildcard remains, based on North America’s Cloud9 repeating as champions in both the Spring and Summer Unified Championship.

Get Spooky with the Epic ‘Scarecrow’ Baptiste!

  • Vainglory
  • |

The King of the Forest has called upon the wise Scarecrow for help. Read on for more information on Vainglory’s spookiest Halloween skin yet!

 


MODEL & EFFECTS CHANGES

  • Straw-stuffed, burlap & twine body with super creepy grin
  • Farmer’s scythe
  • All-new scarecrow costume
  • Bad Mojo vials are now glowing pumpkins
  • Fearsome Shades now have scary pumpkin heads!


 

ALTERNATE FATE LORE

The True Conspiracy

Read Part I: The Theft of the Wizard’s Brew

In a grand green courtyard at the center of the City of Emeralds, the Scarecrow King played croquet with the blade of a scythe. His advisor, a little woman of striking beauty, read off that day’s conspiracies.

“The Stargazers have decreed that the world is flat, and the stars are pinpricks in a giant black curtain,” she said.

“Ridiculous,” mused the scarecrow as the blade smacked a ball through a hoop. “You may proclaim that one false.”

The advisor drew an “F” next to the Stargazer’s conspiracy on her tablet. “The Magicians have decreed that the Witch did nothing wrong, and was executed without due process,” she continued. “They have used their magic to turn the minions against the new Queen of the West.”

The scarecrow shook his head, so that his pin-and-needle brain tinkled. “The Magicians forget the Witch’s reign of terror, but I do not. She once called upon her minions to tear me to pieces, and I had to be stitched back together again. The Magicians will be stopped.”

The advisor scribbled this note next to the Magician’s conspiracy, then said, “The Felinologists have decreed that the King of the Forest has traveled to the City of Emeralds.”

The scarecrow paused his play. “The King of the Forest is my friend. This conspiracy may be true. Send for the Felinologists and have the king brought to me at once.”

The little woman scuttled away and soon returned with the King of the Forest, his mane still fairy-braided with ribbons, his ears twitching with fright at every sound.

“My old friend,” said the scarecrow, petting the lion’s nose. “It has been years since we last met.“

“Your people did not believe me when I told them who I am,” said the lion.

“My people lived for a generation under the Wizard, who forced everyone to wear green-glassed spectacles so they would believe that they lived in a city of emeralds,” said the Scarecrow. “I removed their spectacles and showed them that their city is like any other, and so they made me their king. Now they believe nothing, and my duty as the wisest in the land is to proclaim their conspiracies true or false.”

“Your people are wise for crowning you. The animals of the forest were unwise to choose me as their king, for without the wizard’s brew I am a coward, and the fairies drank my entire supply. Tell me that within the wizard’s old quarters there is some of that brew left over!”

The scarecrow knew that, even if there were some drops left of the wizard’s brew, it was a temporary solution to the lion’s lifelong problem. So he devised a wise plan that would solve two problems in one.

“There is a fountain of wizard’s brew in the West,” the scarecrow lied, pulling the ribbons from the lion’s mane. “Let us go together to visit our friend, the Queen of the West, and collect that brew for you.”

And so the pair set off toward the West.


Read Baptiste’s canon lore:

The Complete Collection


WALLPAPERS

Coming Soon! The Special Edition ‘Bakuto’ Phinn!

  • Vainglory
  • |
  • Sep 07, 2017

A creature from the sea destroyed Taizen Gate – just when the new gambling boss thought he had it made. Now you can play the Special Edition ‘Bakuto’ Phinn and lay waste to the Halcyon Fold!

 


MODEL CHANGES

  • Nuclear reptilian monster from the sea!
  • Glowing blue serrated spikes
  • Sharp horns
  • Golden hook and chain
  • Crimson leg armor and rope belt
  • Susie is now a frightened little moth!

EFFECTS & ANIMATION CHANGES

  • Charges up and creates an atomic pulse during Polite Company
  • Gathers up energy & roars with atomic breath for Quibble
  • Brand new sound effects
  • Aggressive new animations adapted to his new monster model!
  • Bats at and eats poor Susie during withdrawal


 

ALTERNATE FATE LORE

The Path of the Monster

Read Part I: The Gambler

At the back of a bustling tea room, a hostess in a pink kimono giggled as she chose a card from a fanned-out deck in the gambling boss’ hand. “Put it back, but don’t let me see it,” he demanded, leaning in close.

In the front, dice rattled in cups, cards shuffled and coins changed hands. The blind Grangor stood at the sliding paper door that separated the front room from the back, his arms crossed. Serene hostesses in matching pink kimonos glided through the tea house. “Irasshaimase,” they called, guiding patrons to their reserved gambling tables.

The Grangor sniffed. “Something isn’t right,” he muttered.

“Is this your card?” murmured the gambler to the woman as he flicked a card out of the deck.

“No,” said the woman, her eyes wide and disappointed.

“Something is coming.” The Grangor aimed one ear out the window toward the bay. The floor trembled, then settled. Somewhere outside, glass broke. A terrified moth flew in the window and hid in the Grangor’s fur.

“Relax. We’re in the rowdiest neighborhood in Taizen Gate. Glass tends to break here,” said the gambler. He set down the deck, drifted his fingertips behind the woman’s ear, and produced a card from her hair. “Is this your card?”

And then the building fell apart around them.

***

On a pile of rubble still crackling with atomic energy, the gambler sat glugging from his flask. The blind Grangor sniffed the air, his ears twitching, the fur on his back standing up.

“What was that?” demanded the Grangor.

The Gambler smacked his lips. “A monster.”

“I could hear that much. And smell.”

“Some kind of reptile. It had horns and glowing blue spikes. And it breathed… something blue and sparking.”

“That isn’t natural.”

“Nothing from Boiling Bay is natural.”

In the city behind them, the monster stomped its way through Taizen Gate. Below them, the Churn fog roiled along Boiling Bay, enveloping the sparking, crumbled old amusement park rides. The tea houses where the gambler had set up his operations were nothing but paper and burnt bamboo. Poker cards fluttered through the air and burnt dice scattered where he’d planted the now-charred Churn orchids and cherry trees. The monster’s roar echoed over the distance as his golden hook caught and dragged down airships. The city was alight with atomic pulses and sparks.

“Well then,” said the Grangor, “let’s go.”

“Back to our worthless back room poker games in the Undersprawl, then,” sighed the gambler, capping his flask with his teeth.

“I didn’t team up with you, come all the way here, establish my good name and then ruin it all humiliating Second Boss just to go back to the Undersprawl.” The Grangor gave his hindquarters a good scratch and began making his careful way down the ruins of the tea house.

“That thing is flattening Taizen Gate right now, old friend. You need to know when to give up.”

“He isn’t a thing,” called the Grangor. “He’s a weapon. I’m going to find out who he works for.”

“What will you do?” asked the mystified gambler. “Ask him for the name of his employer?”

“First, I’m going to find out what he isn’t destroying. Then I’m going to get a monster head for my trophy room.”

The gambler rubbed his temples with thumb and forefinger, then followed the Grangor into the path of the monster.


Read Phinn’s canon lore:

The Complete Collection


WALLPAPERS