Download Vainglory on Google Play
Download Vainglory in the App Store
Download For Free
Update 3.7: Hero & Item Balance Changes

Update 3.7: Hero & Item Balance Changes

  • ReadyPlayer1
  • |
  • Sep 03, 2018

GAMEPLAY BALANCE CHANGES

THE JUNGLE

  • Jungle monsters now take the same reduced damage from abilities as lane minions

    ALL 5V5 Jungle Camps
  • Spawn Time
    • 50s 55s

WEAPON/CRYSTAL GUARDIAN

  • Respawn Time
    • 120s → 135s
  • Orb Buff
    • Now always pass killer with a minimum of 30s duration

BLACKCLAW (CAPTURED)

  • Enrages past 25 minutes
    • Damage Dealt
      • +15%
    • Damage Taken
      • -30%
    • Movespeed
      • +0.4

HEALING TREANT

  • Base Health
    • 600 → 780

BIG JUNGLE BEAR

  • Health
    • 475 + 90 → 600 + 100

STRUCTURES

TURRETS

Developer Comments: These changes are intended to make turrets much more impactful early on when aiding an allied hero while also clearing up rules around when heroes will be targeted by a turret.

  • Armor/Shield Piercing
    • 15% → 50%
  • Now deals consistent damage to lane minions
    • This will slightly change last hit timings
  • Now only attacks enemy heroes that have attacked a nearby allied hero
  • No longer deals bonus damage based on a hero’s max health
  • No longer deals differing ramping damage per hero
  • Generates Heat when attacking enemy heroes up to 2 stacks
    • Heat: Each stack increases the turret’s damage against heroes by 62.5%
    • Indicated by PFX on the turret arm

STRUCTURES (5V5)

ARMORY
  • Now fully regenerates after 3 minutes of being out of combat

OUTER TURRET

  • Damage
    • 160 → 230-290

INNER TURRET

  • Damage
    • 160 → 290-410

ARMORY TURRET

  • Damage
    • 160 → 340-500

VAIN CRYSTAL

  • Halcyon Missile Damage
    • Has a more dynamic firing pattern
    • 25 + 10% → 50 + 15%
  • Rupture Stun Duration
    • 1.2s → 1.5s

STRUCTURES (3V3)

OUTER TURRET

  • Damage
    • 160 → 250

INNER TURRETS

  • Damage
    • 160 → 350

VAIN CRYSTAL TURRETS

  • Damage
    • 160 → 450

EXPERIENCE

Developer Comments:With the potential of some games being snowballed fairly dramatically, these changes aim to help bring games a bit closer if teams are able to take down high value targets.

  • Shared Experience Bonus
    • 160% → 125%
  • Now evenly split among participants
  • Scaling increase per level
    • 8 → 10
  • Trickle Experience
    • 0.6 → 0.8
  • Hero Kill Experience
    • 0 → 6 + 1.2/level +/-45% per level difference (minimum of -90%)
  • Blackclaw (Uncaptured)
    • 15 Each
  • Blackclaw (Captured)
    • 10 Each
  • Ghostwing
    • 10 Each
  • Big Jungle Bear (3V3)
    • 13 → 15
  • Healing Treant (3V3)
    • 27 → 28.5

GOLD

Developer Comments: In a similar vein to the experience changes, these put a bit more emphasis on killing heroes who are racking up kills and assists. Always aim to take out targets who are on long streaks.

KILL/DEATH STREAKS
  • Maximum Bounty
    • 600 → 1000
  • Minimum Bounty
    • 100 → 40
  • Change Per Kill
    • +75 → +100
  • Change Per Assist
    • +15 → +50 split between all assisters
  • Change Per Death
    • -25 → -40
  • Assist Gold
    • 25% → 50%


 

 

 

 

 

 

JUNGLE GOLD (5V5)

  • Jungle Ambient Gold
    • 85% → 60%
  • Weapon Guardian
    • 100 → 80
  • Crystal Guardian
    • 100 → 80
  • Goldoak
    • 160 → 180
  • Big Jungle Bear
    • 55 → 65

GOLD (3V3)
  • Gold/Experience Trickle Start Time (3V3)
    • 25s → 10s

HERO BALANCE CHANGES


ANKA

EVISCERATE

  • Anka will now basic attack the victim she blinks to unless cancelled

DANCE OF BLADES

  • Damage
    • 45/75/105/135/195 → 55/85/115/145/205
  • Crystal Ratio
    • 50% → 45%

BARON

ROCKET LAUNCHER

  • Perk Splash Damage
  • 80% → 65%

CELESTE

HELIOGENESIS

  • Range
      • 7.5/7.5/7.5/7.5/9.5 → 7/7/7/7/9

FORTRESS

TRUTH OF THE TOOTH

  • Speed Boost Strength
    • 3 → 1.8
  • Lifesteal
    • 12/14/16/18/22% → 10/11/12/13/15%

GRUMPJAW

GRUMPY

  • Now also hits things at his ending location

KENSEI

IMMOVABLE MIND

  • Stack Timeout
    • 5s → 2.8s
  • Barrier Duration
    • 1.4s → 0.8s
  • Bonus Damage
    • 20% → 15%

KESTREL

GLIMMERSHOT

  • Energy Cost
    • 60 → 50
  • Armor Pierce
    • 0/3/6/9/15% → 4/8/12/16/20%

KINETIC

STATS

  • Attack Range
    • 6.4 → 6.1

PHINN

POLITE COMPANY

  • Fortified life generated
    • 120/145/170/195/245 → 100/125/150/175/225
  • Health Scaling
    • 6% → 4%
  • Defense Scaling
    • 20% → 15%

REIM

FROSTGUARD

  • Fortified Health Generation
    • Basic Attack
      • 0% (bugged) → 20%
    • Damage Over Time
      • 30% → 20%
    • Winter Spire
      • 35% → 20%

REZA

FIRESTARTER

  • Damage
    • 20-185 → 10-175

SAMUEL

DRIFTING DARK

  • Heal Per Target
      • 4/6/8/10/12 + 12% CR → 2/4/6/8/10 + 10% CR

SAW

SPIN UP

  • Attack Speed Per Stack
      • 18% → 15%

SILVERNAIL

STATS

  • Attack Range
      • 6.4 → 6.2

TONY

TRASH TALK

  • Crystal Ratio
    • 75% → 125%

BADABOOM

  • Weapon Damage
    • 300/500/700 → 250/400/550 + 100% WR + 100% CR
    • Fixed a bug where Tony had no scaling on this ability
  • Knockback Distance
    • 10/12/14 → 12/15/18

VARYA

ANVIL’S HAMMER

  • Reduced damage per consecutive hit
    • 75% → 50%

ITEM BALANCE CHANGES

AEGIS

  • Shield
    • 85 → 90

AFTERSHOCK

  • Max Damage vs. Non-Heroes
    • 400 → 300

BONESAW

  • Weapon Power
    • 15 → 25

METAL JACKET

  • Armor
    • 120 → 130

PULSEWEAVE

  • Total Cost
    • 2000 → 2300

SERPENT MASK

  • Weapon Power
    • 100 → 85

SPELLSWORD

  • Cost
    • 2700 → 2750

TALENTS BALANCE CHANGES

Developer Comments: With the season transition, we will be shaking up the Blitz meta with a slew of talent changes. As talents may reflect a large investment by players, we aim to make as few changes to talents as possible from update to update going forward, and revisit them holistically once in a while.

ANKA

CRIMSON BLADE

  • Damage
    • 100%+25%/lv → 110%+20%/lv

ARDAN

VANGUARDIAN

  • Damage
    • 40%+2%/lv → 20%+1%/lv

HEAVY HITTER

  • Range
    • 2 → 3.5

KNOCKOUT PUNCH

  • Damage
    • 95%+10%/lv → 110%+20%/lv
  • Cooldown
    • 70%-10%/lv → 100%-10%/lv

IDRIS

PATH OF THE SEEKER

  • Crystal Power
    • 20%-1.5%/lv → 40%-1.5%/lv
  • Weapon Power
    • 20%-1.5%/lv → 40%-1.5%/lv

JOULE

BACKUP BUTTON

  • Charge Time
    • 70%-2.5%/lv → 80%-2.5%/lv

KENSEI

ENDLESS PATH

  • Damage
    • 100%+20%/lv → 120%+25%/lv

KRUL

DEAD MAN’S BARRIER

  • Barrier
    • 140%+7.5%/lv → 115%+8.75%/lv
  • Range
    • 1.0 → 0.5

PHINN

PHASTER

  • Fortified Health
    • 110%+2.5%/lv → 100%+1.0%/lv
  • Movement Speed
    • 1.3+0.15/lv → 1.3%+0.20/lv

RINGO

LONG SHOT

  • Damage
    • 125%+3%/lv → 115%+3%/lv
  • Range
    • 3 → 4

BULLET SPLIT

  • Damage
    • 97.5%+2.5%/lv → 87.5%+2.5%/lv
  • Cooldown
    • 95%-3%/lv → 90%-3%/lv

LORELAI

CLAM UP

  • Bonus Stun Duration
    • 0.33s+0.13/lv → 0.45s+0.2/lv

WONDER WALL

  • Invulnerability Duration
    • 2s+0.75/lv → 2.5s+1/lv

SAW

PIERCING BULLETS

  • Bonus Range
    • 0.9 → 0.5

TONY

MIGHTY BRAWLER

  • Bonus Attack Speed
    • 20%+5%/lv → 10%+2.5%/lv

HAYMAKERS

  • Damage
    • 40%+2.5%/lv → 30%+2.5%/lv