The hunt brings this Grangor close to his ancestors. Coming in the next update, experience Prehistoric Glaive, the embodiment of those who hunted Grangor territory in generations past.
IN-GAME MODEL CLOSEUP & LORE
This skull here, this was a steel-toothed grimjaw. My grandfather’s grandfather took it down. You can put your whole hand in the hole, here, from my ancestor’s axe. Story goes, he climbed up its back to defeat it. Ha! Imagine that fight! I dream of it!
This was a poisonous harpy stinger, proof that hundreds of seasons past, these grew several times the size they are today. Over here in the jar, this is a firewyrm eyeball; my father destroyed this one. No skeleton to speak of in these things, but you don’t know your own worth until you split apart an eye as big as your own head.
Over here are my trophies. Behold the nocturnal whiptail here. Had to track him through the mud for four days, picking out his scent from the other burrowing things. His skull was in too many pieces to preserve, but I kept the tail.
Few outsiders have seen my trophy room. You should feel lucky your skull is not hung on the wall with the rest. Ha!
Glaive Lore – Read it All:
THOUGHTS FROM SUPER EVIL ART DIRECTOR CHAINSAW
Super Evil art director Chainsaw explains the inspiration behind Glaive’s ancestral skin.
“The initial design for Glaive came from the idea that there have been several Glaives throughout history, with titles like Bonecrusher, Longtooth, or Far-Tracker. Each one is born with the spirit of his ancestors, and becomes an avatar, taking on Glaive’s form.
“I wanted to explore the most primitive version of Glaive, the purest essence. Original Glaive has a jet axe, but the inspiration for him was the axe-wielding barbarian. For this skin, I wanted him to look even more barbaric.”
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