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jungle, warrior

Joule

Joule
Joule
Killa-Joule 9000
Killa-Joule 9000
Killa-Joule 9000
Killa-Joule 9000
Killa-Joule 9000
Killa-Joule 9000

jungle, warrior

Joule

Joule is a hardened front-line fighter with built-in defensive plating. All of Joule's abilities require proper aim to hit the intended target, but they have a devastating effect if you can aim properly. Pick Joule if you can predict enemy movements.

Joule Stats

Hit Points(HP)

770 (+85)

HP Regen

4.27 (+0.47)

Energy Points(EP)

390 (+15)

EP Regen

3.5 (+0.32)

Weapon Damage

66 (+7.5)

Attack Speed

1 (+)

Armor

(+5)

Shield

22 (+10.1)

Attack Range

2.4

Movement Speed

3.4

Abilities

Play
Heavy Plating

Heroic Perk

Heavy Plating
Expand

Joule takes reduced damage from basic attacks that hit her from the front and sides. Damage is reduced by 15 – 33% (level 1 – 12).

Play
Rocket Leap
Rocket Leap
Expand

Joule leaps to a target location. Enemies caught underneath Joule take full damage and are stunned, while enemies near the impact are knocked away, slowed and take 1/3 the damage.

Play
Thunder Strike
Thunder Strike
Expand

Joule thrusts her sword forward, arcing a bolt of energy out through the blade. This strike deals both weapon and crystal damage in a line in front of her. When this successfully strikes an enemy, the next Thunder Strike within 7 seconds will deal bonus damage and cost extra energy. This buff can stack up to 5 times and is lost when stunned. When maxed, this ability can crit weapon damage.

Play
Big Red Button (Ultimate)
Big Red Button (Ultimate)
Expand

Joule fires a massive beam of energy in a target direction that continually deals damage to all targets along its path. The force of this beam pushes Joule backward during channeling.

Skins

Joule’s New Toy Lore
Joule’s New Toy
Chapter 5

Joule’s New Toy

Joule’s heist comes to a successful close. Now, she just needs somewhere to try out her new toy. Perhaps the Halcyon Fold …



MORE JOULE LORE STORIES

Joule’s Master Plan

Prototype 8002

Joule’s Resolve (Heist Part 1)

Joule’s Guile (Heist Part 2)

Joule’s Target (Heist Part 3)

 

Joule’s Guile
Chapter 3

Joule’s Guile

Nobody wants to be a chicken but still, after Chester cuts open the fence, no one wants to go through. We’re all staring at one another: Chester with his wire cutters, his sis Chatter with her mouth X-taped shut ‘cause she talks too much, Gator with his bulging backpack, SBD and Petey oofing under the anchor, Bell the only one of us with a weapon. Only Joule, hunkered down like a frog, is looking at the compound a short sprint away.

“We all know the meeting spot yeah?”

Just like that, we’re running, maybe just ‘cause she didn’t give us time to think about it. We’re running with red puffy cheeks through the dark yard, running like we’d stole from the Carnies. Can’t see anything in the moonless night, but we know the spot, and we land there at the door marked HEAD in an unruly pile, kicking and grunting trying to get inside first.

Joule’s standing on a toilet, wiggling at the grate to the air ducts with a screwdriver when Chester grunts. “Where’s Chatter?”

We all peek out the door just in time to see the floodlights snap on, and Chatter right in the middle of all that light, yanking at the knob to the wrong door. It’s not even seconds before she’s got guards all over her, barking in her taped-up face.

“She’s gonna squeal,” whines SBD.

“Sure she is,” whispers Joule. “And I told her we were going a whole other direction, so that oughta buy us a few minutes. Boost me up!”

Sure enough, one guard holds onto Chatter while the rest of them go racing off away in the other direction.

“Hurry!” whispers Bell, stuffing her weapon in her pants, and Petey boosts her into the duct.

Joule’s Resolve
Chapter 2

Joule’s Resolve

Joule’s Master Plan
Chapter 1

Joule’s Master Plan

This scrap of paper was found in the Undersprawl. What does it mean?

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